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Kriyppler

Kriyppler

  • Data rejestracji: 09-06-2017
  • Ostatnia wizyta: (ukryte)



Informacje o Kriyppler

  • Grupa: Registered
  • Razem postów: 2
  • Czas online: (ukryte)
  • Tytuł: E-Class loser
  • Data urodzenia:: Nie określono
  • Poleconych użytkowników: 0
  • Reputacja: 1 [Szczegóły]
  • Poziom ostrzeżeń:

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Dodatkowe informacje o Kriyppler

  • Sex: Undisclosed
  • Location: New Zealand

Sygnatura użytkownika Kriyppler

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    New Zealand

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W temacie: Hot Pursuit Mode

Odpowiedzi: 4

01-10-2019, 10:55

I like the idea, adds new content and challenges. Could add in some of the 4-door sedans like the premier, emperor, maybe a stratum with a sedan version mod option? Could add a point-to-point style race where the escapist(s) have to flee along a set path and get to the finish, or just lose the pursuers and hide. The hardest part is how do you bust players? How do you hide from players? How do/Can you ram/stop/bust players with 200 ping? Car damage? How would you make it fair? Maybe make it a good rp/money gainer for new players and let them borrow pre-made police cars so they can drive 300+ score cars and look forward to buying and making their own.

To include AI or not? Maybe a choice? Add abilities/commands for players to get the AI to setup roadblocks or ram/surround. Is it viable to sync AI amongst multiple players?

W temacie: NFS:SA - Events: Tell us your event wishes and ideas

Odpowiedzi: 28

25-06-2017, 10:19

Cops N Robbers

50/50 split of the teams, higher rp players get to pick higher classed cop cars (if they're on the cop team) and the robbers team brings whatever car they have. Pretty much just the same as the pursuits but players instead of npc cops. I guess whoever lasts the longest or set a point for the robbers to get to in order to escape would be cool, could just use the busted system that the pursuits use. Probably be better to limit the map area that the players can use, and add player markers to prevent hiding and boring gameplay

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