facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
>> NFS:SA Booster <<

Nabatse

Nabatse

  • Registration Date: 25-08-2018
  • Last Visit: 10 hours ago
  • Offline



Nabatse's Forum Info

  • Group: Registered
  • Total Posts: 40
  • Time online: 4 Days, 4 Hours, 29 Minutes, 13 Seconds
  • Title: Nolifer lvl 11
  • Date of Birth:: Not Specified
  • Members Referred: 0
  • Reputation: 13 [Details]
  • Warning Level:

Nabatse's Contact Details

Additional Info About Nabatse

  • Sex: Other

Nabatse's Signature

  • (っ^◡^)っ
    [Image: 05f9f19ae6704e9377f7abb13ee9e055.gif]



Znajomi

Friends

Lista przyjaciół

W temacie: Some ideas

Odpowiedzi: 4

06-08-2021, 22:36

1.Some thing that would be nice in addition, a pretty good idea.

2.This is an NFS server, therefore things that aren't involve cars or driving with cars (such as activities or minigames on foot) doesn't make any sense to put on the server. There are so much other mta servers for this.

3.As an all time player i can confirm there isn't much to spend money on here and it would be great if there'd be more things in the server i can waste some cash on. The example you gave could be an option, a house (or what would make more sense a garage) that you could decorate in your own way is a cute thing, even if it doesn't serve any purpose whatsoever other than being something customizeable thing.

4.Player skins doesn't matter here at all, it's hardly visible in your car in freerun/races, and literally nobody cares about it. It's unnecessary to add more.

5.More daily activities is something the server could welcome imo as well, anything that can make players want to stay longer on the server day by day by doing more stuff is a key for a living server. Although more daily activies helps this only a little bit, it's still something at least.

6.More cars... why everybody thinks we need more cars.. especially an S class. Yes, add more broken cars to the server that aren't beatable with any other lower class, only with a car in its class, because A class wasn't enough with Infernus and Cheetah. Not to mention it takes months to add just 1 car to the server, because of balancing, modeling, bugfixing, imagine that with 4-5 different cars. The staff isn't big enough at tthe moment to handle this and implement it in llike 2-3 months, this would take like 2 years and when it comes to server updates i think there are much more important things to focus on in that time instead of new cars.

7.More heat levels, sounds cool in theory but again, it's an unnecessary thing. Saying this as maybe the only player on the server who cares about pursuits at all, Heat 5 and 6 is more than enough there isn't any point making a level 7 or 8. Thinking about the fact there'd be more and different cars that chases you wouldn't make the pursuit "gameplay" more fun nor more appealing to play for those who aren't into pursuits in its current state. If we talk about adding helicopters or something like that, that is something, but the way how pursuits work i think it's already pretty unfair for the player to escape or handle the 15-20 cops that comes at you on heat 6, there's no need to make it more frustrating.

8.This was already suggested before countless of times, and it's one fot the suggestions that'll never make it to the server. Try dueling with somebody in freerun and you'll get the idea why. The player synchronization in mta is so terrible that it makes nice ideas like this impossible to implement.

W temacie: Gemini

Odpowiedzi: 9

13-06-2021, 10:28

Definitely a map i'd like to see on the server, i like long-medium length maps in general, but you brought the term "long map" to a whole another level. Also, there wasn't any maps which offered so many alternate routes so far. Tho firstly i misunderstood the concept of the map, based on radar map itself and the reverse arrow at ocean docks, i thought both the start and the finish line is at the same point above Palamino Creek, and from the start you choose either the blue or white route, then later (on the arrow part which indicated "turn around" for me) you come back on the other route to the finish line (which is the starting line as well yes), which would be a cooler concept ngl, tho maybe on a shorter map. But even if that isn't the case, it's still a well constructed map. Good job.

W temacie: A Battle Pass system.

Odpowiedzi: 5

29-04-2021, 11:07

(29-04-2021, 07:59)Raven. Wrote: well they generally use such system on fps games , imo it wouldn't fit to nfssa

I understand why you think that, since most games that use this system are based on shooting gameplay, like pubg,fortnite or world of tanks. But something like magic the gathering arena uses this as well, on a name of mastery pass, so i don't think it's exclusive to a certain game type. Also nfs sa has some features already which isn't fit the nfs theme (e.g SUVs) at all, a system like this wouldn't hurt much more imo.

W temacie: A Battle Pass system.

Odpowiedzi: 5

28-04-2021, 23:38

Hi everyone!

(Irrelevant filler text, jump to the next section if you don't care about it.)
Most of the people who read this are probably aware of the current state of the server, some people say it is because of the lack of updates in general, i would say it's because the lack of gameplay features.
As most people know, the core gameplay in this server consists of doing races or police pursuit (and urls but those can be squashed into the racing category). These are very few things, and can become boring pretty quickly. So what can be the solution for this. Either by adding entire new gameplay features (like little activities, more built in events), OR by improving the current ones, like what the developers did with the police pursuit by adding the milestones to it, making it much more enjoyable to play them day by day. I think improving the current gameplay options is better to do in this situation, since this is a Need For Speed server, the main thing should be racing, and adding new different gameplay features which if they are much more enjoyable will keep players away from doing races. So we should improve the racing system with something extra, to make players go do them more. I think a Battle Pass could do this.

(Main section)
So what is a Battle Pass?
I'm not the best when it comes to explaining things, it's better if you search for it yourself if you don't know what it is, or if you want to know all the details about it. But basically, it's a level uping system that exists beside the core gameplay, and rewards the players in certain tiers they achive by earning experience for each tier by playing the game just normally, in addition to the normal rewards they get. Usually it's broken down to seasons, which lasts for few months, and can contain a complete free-2-play tier list which offers less rewards, with another tier list which requires payment but it gives more rewards to the player in each tier. If the current season ends, noone can retrive the rewards from tiers beyond their current achieved tier, and a new season starts with different rewards to obtain.

How could this be implemented to NFS:SA?
It's very basic, and the server could handle it very easily. Let's say we have 50 tiers for our Battle Pass season, each tier has a required RP level to unlock (let's say hyphotetically 1000 RP for the 1st tier, additional 2000 for 2nd and so on), which can be earned by only playing racing (this includes the Quick Races, Custom Races, URLs and Time Trials) and nothing else (neither diamond hunt or magazine RP is allowed here), the RP amount you gained at the end of the races will be added to your Battle Pass level as well, in addition to your car, stats etc. If you collect enough RP for the next tier, you get the reward out of it (obviously it'd be a one time reward), and you can tackle more races for the next tier for more rewards. The rewards could include the standard bp,vp,$ or more RP or a new unique car if you hit tier 30 in one season, or some exclusive vinyls, anything. I don't say exact numbers on this what it should look like, i could, but i think the developers can balance it more well if they would implement this than a random dude on the internet.

How this could help the server?
I think it could help in several ways. Firstly, it can serve as an additional donate option for the server besides the premium, if people want not only the free-2-play tier list, rather more rewards from the more premiumish tier list, they can pay for it, helping the server more and getting more rewards in return. It doesn't make the server pay-2-win either, since it's an optional thing, and isn't required for any other thing the server has offered before. And if people don't want to pay for the premium tier list, they can go just with the free-2-play side as well.
The best way this update could help is by encourageing players more to play races. Those who haven't unlocked A class yet would have more way to advance, or at the very least they can have something to be happy about even if they lose so bad to others, and the veteran players could welcome it as well, since they could have more ambition to play here, more goals to go for even after getting their dream car, or maxing all cars.

These are my thoughts on this, what do you think about this?

W temacie: Community Tier List

Odpowiedzi: 5

04-04-2021, 21:49

"S tier. Perfect, PLEASE don't nerf."
Being realistc: the "PLEASE don't nerf" here doesn't mean anything here, those cars will be nerfed to the current futo level eventually, at the very least don't trick us that our opinion in this category matters the slightest.
I say goodbye to my precious deluxo, along with the sgt, primo or any good car, because all of them will be near damn useless, period. Enjoy those cars while you can players, the final coutdown has begun.

You can say i'm sceptic as hell, but to be honest, after that last time the futo was nerfed to the ground (literally), i don't think there's hope anymore.

Temat: A Battle Pass system.

Odpowiedzi: 5

28-04-2021, 23:38

Hi everyone!

(Irrelevant filler text, jump to the next section if you don't care about it.)
Most of the people who read this are probably aware of the current state of the server, some people say it is because of the lack of updates in general, i would say it's because the lack of gameplay features.
As most people know, the core gameplay in this server consists of doing races or police pursuit (and urls but those can be squashed into the racing category). These are very few things, and can become boring pretty quickly. So what can be the solution for this. Either by adding entire new gameplay features (like little activities, more built in events), OR by improving the current ones, like what the developers did with the police pursuit by adding the milestones to it, making it much more enjoyable to play them day by day. I think improving the current gameplay options is better to do in this situation, since this is a Need For Speed server, the main thing should be racing, and adding new different gameplay features which if they are much more enjoyable will keep players away from doing races. So we should improve the racing system with something extra, to make players go do them more. I think a Battle Pass could do this.

(Main section)
So what is a Battle Pass?
I'm not the best when it comes to explaining things, it's better if you search for it yourself if you don't know what it is, or if you want to know all the details about it. But basically, it's a level uping system that exists beside the core gameplay, and rewards the players in certain tiers they achive by earning experience for each tier by playing the game just normally, in addition to the normal rewards they get. Usually it's broken down to seasons, which lasts for few months, and can contain a complete free-2-play tier list which offers less rewards, with another tier list which requires payment but it gives more rewards to the player in each tier. If the current season ends, noone can retrive the rewards from tiers beyond their current achieved tier, and a new season starts with different rewards to obtain.

How could this be implemented to NFS:SA?
It's very basic, and the server could handle it very easily. Let's say we have 50 tiers for our Battle Pass season, each tier has a required RP level to unlock (let's say hyphotetically 1000 RP for the 1st tier, additional 2000 for 2nd and so on), which can be earned by only playing racing (this includes the Quick Races, Custom Races, URLs and Time Trials) and nothing else (neither diamond hunt or magazine RP is allowed here), the RP amount you gained at the end of the races will be added to your Battle Pass level as well, in addition to your car, stats etc. If you collect enough RP for the next tier, you get the reward out of it (obviously it'd be a one time reward), and you can tackle more races for the next tier for more rewards. The rewards could include the standard bp,vp,$ or more RP or a new unique car if you hit tier 30 in one season, or some exclusive vinyls, anything. I don't say exact numbers on this what it should look like, i could, but i think the developers can balance it more well if they would implement this than a random dude on the internet.

How this could help the server?
I think it could help in several ways. Firstly, it can serve as an additional donate option for the server besides the premium, if people want not only the free-2-play tier list, rather more rewards from the more premiumish tier list, they can pay for it, helping the server more and getting more rewards in return. It doesn't make the server pay-2-win either, since it's an optional thing, and isn't required for any other thing the server has offered before. And if people don't want to pay for the premium tier list, they can go just with the free-2-play side as well.
The best way this update could help is by encourageing players more to play races. Those who haven't unlocked A class yet would have more way to advance, or at the very least they can have something to be happy about even if they lose so bad to others, and the veteran players could welcome it as well, since they could have more ambition to play here, more goals to go for even after getting their dream car, or maxing all cars.

These are my thoughts on this, what do you think about this?

Temat: Automatic Race Lobbies

Odpowiedzi: 2

11-02-2021, 12:43

Hi everyone!

Recently i've been thinking about this thing and i've decided to post it here. So, automatic race lobbies, let me explain (expect a lot of BabyRage moments).
Firstly, let me ask some questions: What do poeple hate in general? Waiting. Let's combine it with some other stuff people don't like and we have a recipe for disaster.
What thing you hate the most about racing here? For me, it would be defenitely the creating and "managing" the race lobbies. Just think about it, for a race, you need 4 players (in an optimal case), out of these 4 the Host gets the worst role in the lobby, having to stare at the screen (almost) all the time waiting for the perfect opportunity to start the race, while the other 3 can sit on their asses, browsing the web in the background and waiting for the windows notification they recieve when the race starts. I know the game will send a notification for the host if the lobby is full, but when i tried this (at least for me) 7 times out of 10 there was always 2 players with me, because the 3rd one already left the time i got back to game (and it was only 2-3 sec), so i don't think this method is that useful. Maybe i'm wrong, probably.
The other thing the Host has to deal with is choosing the race mode and map. One question was always (i mean literally always) asked when i played with my friends or some random dudes on the language chat gathered for a race: "Will you create the race?". This can lead to the fact that noone likes to create the race, even if they don't have to wait much for the others.
Don't get me wrong, i don't think these problems i listed above are big deals at all, creating/managing lobbies and/or select a map for the race are very little things, but after some time they can lead you to a point where you rather wait for other people to create races than you create your own. There has to be a reason why there aren't much lobbies nowadays.

So what would be the solution? Automatic race lobbies.
How it works? These lobbies are managed by "bots" or a script which starts a lobby at 0/4, and if people wants to join they join. The lobbies would start the 5 sec countdown automatically for the race if the lobby is full (as the way regular lobbies works, if a player leaves the countdown stops), or alternatively the players in the lobby could vote if they want to start, the vote passes if all the players in the lobby are agreed to start.
There would be 3 race lobbies managed by this system in the custom race browser, for the 3 "main" race types: sprint, circuit and drift, 1 of each category at a time. The maps (and their directions if possible) for these would be random, and the lap number would be always 5 laps for circuits and drifts (i think it's the most healthy lap number, not too little, not too much). 
All these lobbies are unlimited (don't have score limit), and would be there all the time, if one race starts, there would be another lobby for the same category (if a sprint has started, the next lobby for a sprint race is automatically created, same for cirsuits and drifts). Only this 3 race category because these are the most played ones, i don't think it's necesarry to expand this to all category, otherwise there'd be some dead offroad or streetx lobbies since they aren't played that much.
What would be the benefit of this system?
Firstly, it mostly fixes the "problems" i listed in the first section, but the main thing of this system that we would have race lobbies ALL the times. If you've finished a race you can hop right into the next one without having to create another one or waiting for someone to create the lobby, and most importantly, we would have the knowledge of there are race lobbies at any time we want to race. I think everybody so far have had the feeling of "hmm i want to race now, but there are no lobbies yet/there are 2 lobbies but one of them reqs password and the other one is a category i don't want to join and i'm lazy to create one", so the only option for you is to wait until the right race lobby pops up for you, and noone likes to watch the custom race all the time until that happens.

I don't think this system would be impossible to implement if url lobbies can track the number of players and start the race based on it, and quick race can start random races, and it is possible to have 0/4 lobbies since some mods can create them, we already have everything this requires i think.
And yes, i'm aware of quick race offers similar aspects that i'm suggesting, but quick race isn't capable of solving the issues i'm talking about. Not to mention the cars are random (yes you can select only 1 car of your choice for it, and wait for eternity to find a match with other players' cars), the categories are random, and you don't know which category and map the game will give you, you can't prepare for it at all if you think about it. These automatic lobbies would work the same as regular lobbies, you can join with any car you want, you know the map and the race category you join in, the only difference is noone has to control when the race starts (except for the script). We could include some aspects that the url lobbies have like if you leave-join 3+ times in a short term you have to wait/you can't join at all after that to avoid trollers, or the voting system for the race out of 3 random maps etc. 
I think this is necesarry in a time where the main theme and mean of gameplay of the server is racing, but nobody races because of lazyness and lack of lobbys. 


Thank you for reading through all this mess, pls tell me what you think about it!

Temat: Is the D Class pointless?

Odpowiedzi: 8

23-08-2020, 14:39

Hi everyone!

Today i'd like to bring up a little bit interesting topic that i've been thinking of in the past few weeks.
You saw the title so.. is the entire D class that pointless to buy any car from it?
The Short answer: not completely.
The Long answer: oh boy, we'll get to that later....


But firstly, let me clear some point before we jump right into the this thread, just to be clear.
-I know it's "Class D", not "D Class" but i use the term "D Class" because it's easier for me so please be aware of it. I think everybody still understands what i'm trying to say.

-If i'm talking about "Class Cars" throughout the entire thread i'm talking about the main classes (you know the E-D-C-B-A Class), not counting the Vintage,SUV or Muscle Class because for me, these 3 are just the "joke" or "just for fun" classes. I know the muscle cars can compete with C Class cars, but that's a whole another subject to talk about. Also, i'm not counting the Unique Cars here like the Kuruma cause i think it does much more than any of the non-unique D Classes, it more belongs to C Class rather than D (yes it's a really stupid reason, but that's how my stupid brain works).

-I don't have any intention to roast the casual or newbie players (never had), i'm a casual player as well who just plays for fun, i'm just analyzing the standards what i've seen so far from newbies on the server. I know i'll be harsh about this topic somewhere but i don't want to be mean to rookies. Everybody have gone thorugh the rookie stage, me as well, even today i made horribly mistakes that rookies never do. I agree if your opinion is different from mine just please, don't throw rocks at me.

-And before i forget: take a shot everytime you read "Class", you'll regret it in the end. I know i need to extend my vocabulary, i'm on it.


With that being said, let's get started.

Let's start with some statistic:
Most of us know the fact that maxing out a car from 0 RP takes about 15k RP.
15K RP, the magic number that unlocks the next class after the starter one, just in time you maxed out your first car, sounds good right?


So, is the D Class pointless? For the competitive/pro players: no, it's definitely not. For the rookie/casual players: well, might be.
If i ask the quiestion, "How do you play through this game?", most of the people will say: you gain RP to unlock new classes and eventually you get yourself from E to A class.
If we compare this gameplay to other openworld games, the "going from 1 class to the higher one" method is the "story mode" (if we can call it that), and the rest is for the 100%, collect every car, doing every task, beating the challenges etc.
Most of the casual players are just plays this "story mode", maybe spending more time with other unique cars, but often they aren't into 100% this game, which is fine.
If you are just wants to play the story mode, the D class is fine on it's own, but if you want more than just the story mode, maybe be good at the game by developing yourself thorough the class cars, 
and this is the point where the D Class seems pointless for me.  To be precious, more of a "scam" for new players than pointless.

Let me explain what i really mean here, with introducing a new player: Ödönke. 

Ödönke is a 17 year boy who plays an avarage 2 hours per day, always loved the old NFS games and the GTA series. He is very kind to everybody, and always helps everybody who wants his help. His hobby is collecting stamps.
One day, Ödönke sees a YouTube video about the Nfs MTA server, get excited instantly and wants to play on here immidiately.
He registers his account, and choose his first car, the mighty Primo. He doesn't know anything about this server yet, but he enjoys just playing around with his poor car. He discoveres the nfs sa features day by day, paints his car, goes to time trials for rp, does the daily diamond hunt with the magazines, develop the starter car with every RP he collects, buying every upgrades he can (poor Ödönke doesn't know yet that he spends 2 times more money with buying every single new upgrade, but he doesn't care about it cause he enjoys the game so much.)
At some point he realizes he is close to the next big class, the D Class.
He has 12k RP so now he can ask the wise global chat the ominous question: "What's the best D Class car". Then, Ödönke recieves the answer: "Fortune, Club". With this new information, he decides he'll buy the Fortune, cause he loves RWD cars. Eventually he maxes out the Primo, buys the last upgrades to it and now he is broke down with only 70$ left.
Now Ödönke has to choose 1 of the 2 routes:
A) Grind himself up to 7300$, Buying the Fortune and then move forward to the next new class.
B) Skip the D Class and get right to C Class.
Unfortunately he picks the wrong A route, because he believes that the D Class is much more powerful than the the starter class. So he buys his new Fortune, with no money left to upgrade it, he starts to maxing it on stock in the next races where he lost horribly race after race, he didn't get any money to upgrade the car to even 0/1/0. He is left with a bad experience, so he makes the next mistake, sell his starter (yet maxed out) Primo, hoping for new upgrades to the new car. Unfortunately he has no more Beginner Bonus so he struggles all the way to max out the primo, he succeeds, but he has only 31k RP, and the next class is almost at two times the rp he has, so he starts to grind again. 
He starts the next race, 2 people joins with a maxed Primo and Manana, he is obviously confident that he'll beat them with the 389 Fortune. The race starts, and the 2 other guys leave poor Ödönke last place in the middle of the race even after Ödönke didn't make any mistake until that point. Seeing he has no chance to finish the race even 2nd place, and with the fact he got beaten with the same maxed Primo that he could have, Ödönke rage quits from the race, leaving him with a 2 hour race ban and a worst experience he had in his life so far. In the end, Ödönke ask himself outragously, "why did i buy this piece of ****" then disconnected the server, and never came back since then.
The End.

Moral of the Story: Don't be Ödönke and don't sell your first car, and be more sparing with your money.
Altough, if Ödönke'd picked the B route, he could just skip the D Class, going with the Primo, maxing out all of its aspects/limits that car could have with learning the dyno. With that powered up Primo he could've win more races, collect more money for not only the next C Class car but upgrading it right after he bought it, and with some learned dyno experience, rather than spending the time with maxing out a D Class car (which in the end may not be that good).
When i played through the game, i started with a manana, found the futo and took it thorugh to C Class. Don't get me wrong, i didn't expect that the D Class would be bad, i accidentally skipped the entire D Class only beacuse i didn't find any of those cars appealing to buy based on their appereance (you know, club is just a cube with wheels, cadrona is a blob, fortune didn't have the update at that time etc. so all cars of from D were just "meh" for me), and when i maxed out all D class cars few months ago, i could say i didn't regret that i didn't buy any D Class car at all.
The D Class cars makes so little difference in terms of upgrading from E Class, that it's almost pointless to have any of D Class (when you play thorugh the game of course).

These are my opinions, maybe only me as a dumb shit thinks that the D Class is pointless. But what's your opinion about this?

Temat: Everything wrong with NFS:SA

Odpowiedzi: 3

31-10-2019, 11:54

So what do we have here
-Clickbait title - check
-Another useless long thread that this moron (me) wants to discuss - check
-Needless lines at the beggining of the thread - check
Now we can start.

Hi everyone! Today i'd like to talk about some little things that annoys me(and maybe some other players too) on the server.
Okay the title is a bit rough, there isn't any fatal problem with the server in my opinion, and I know some of these have appeared on the forum before, but these problems came up every day i play the game in some way, and they are growing on me so much day by day...
I'll put a "*" for the points where i assume this is probably only my problem, and noone else don't care about it.

1.The multiple magazine delete. 
Okay, i saw this actually disturbs many players, including me. Why we can't have this option yet? :/

2.Change the language in the game/Remember the selected language. 
Speak for themselves.

3.See the toptimes for time trial. 
Before you select the difficulty, you could see what your best time is, or best time of the week on that screen. Like this: https://imgur.com/MGw4aHv
To be more comparable. Nobody can remember all the avarage times they make on 1 map. For example, i select a map on hard difficulty where i have 50 sec to do it, i say "okay i'll do it", the map loads and i see that my best time is 1 minute 7 sec, that doesn't even come near the time i have for the map, i can't finish the map so it's almost pointless, i should've go with easy difficulty but i couldn't know that in the first place.    

*4.Quick dyno setup change for your car in the race lobby. 
I mean, there are so much kind of maps e.g. in the circuit/sprint category. Some have longer straights, some have more corners, both of them requires different dyno setups. So we could change between setups before the race starts. This way we don't have to go to the permoance shop just to change the dyno for the circuit that have more corners than the ones before.

*5.Car class filter for custom race. 
For example i don't want people to join to my race with A class cars at all, or i only want people to join with B class car. Unfortunately we can't do it with only the limit score option.

6.Police in pursuit have X-ray. 
When i'm in the cooldown zone for example in SF in the "underground garage" near doherty, the police are always above me playing dodgem with each other. The same applies to when you are behind a wall, the police will see you (even when they couldn't) and ramming to that wall to reach you. I know it's in the script that they follow me wherever i am, but this just feels a little stupid i think.

7.Arrange cars in your garage. 
I know there are the sort options and a searching bar but still.. it would be more confortable to arrange my cars as i want.
Or at least the sorting could stay on that option i chose before until i choose another one. 

8.Buying again the bodyparts in the shop that i already bought before on 1 car. 
Why the game can't remember that i bought a spoiler/bodykit, and if i change it later why should i pay again if i want to get the old one back for the same car? If the performance shop could do it, so the part shop can. I spent many, many dollars back in the day just for 2 spoilers to see how they look, then i realised that they look awful and went back and had to pay for the spoiler i had.
Okay maybe this one is just babycrying.

*9.Vinyls/stickers on the spoilers. 
Why, just why...  I have an emblem on the back of my car, and that emblem also appears on the top of the spoiler because.. why? The only option to "fix" this is to have a carbon spoiler, but with some paintjob, the carbon spoilers look worse than if i use a regular one. I can accept that if it can't be fixable because of MTA reasons or because of "we won't redoing every car's UV mapping just for this" or something like that.. just someone give me an explanation please it's so bothers me.

10.Testing your dyno on the current maps. 
Yeah yeah... you can create a race in the custom race and wait for other people but that just.. so frustrating, when you change just one little thing and you need to wait for other people just to test a little difference. You can't go to that specific route in freeroam either, sometimes there are cops in the way, or if you've tested it successfully on the route, you recognize it's still bad and you have to go back to the performance shop and it's so tedious...  Maybe some day we can test on the maps right from the perfomance shop, i can dream.

*11.The user interface in shops/garage. (i mean for the choose/sliding menu, you know that thing in the bottom of the screen whatever it is called correctly)
I know it's identical to the classic NFS Underground 2 (which is the game what this server based on, ikr), but let's admit it, this hasn't aged well. It felt cool back in the day in UG 2, but nowadays, it feels sluggish and it is tiring to use it. This problem really hurts in the paint shop, especially with the high vinyl collection that we already can have, and it will just growing more and more. Yes there is the search option, but it's almost pointless in here. Most of the times it takes the same time with searching, and with rushing trough every other vinyl in 1 category, and sometimes you just don't know what's the name of the thing that you want to search (e.g. in miscs or the spoilers/tail-headlights in the part shop) I don't say we need a whole new interface, but at least a faster one that feels more fluid to handle.

And.. that's it. Maybe there's at least another one person who thought about one of these. Thx for reading through all these BS. I love this server and what direction it goes with the new content, i just want it to be a little bit better. I hope you guys won't throw stones at me just for these.
Have a good day!

Temat: Your 3 favorite cars

Odpowiedzi: 14

30-09-2019, 00:36

Hi everyone!

I have played a lot on this server, and seen many, many different cars and I got wondered, which cars are your favorite that you are using a lot.
The things i'm interested in:
-Your top 3 favorite cars of all cars that are on the server (obviously), they can be from any class, and you can choose multiple cars from the same class. They DON'T have to be your "best" (the ones that have the highest win rate or highest bounty count or anything like that) cars, but your favorite ones, that you love to use no matter if they are bad in anything. If you have less than 3 favorite cars it's fine, just write those 2/that 1.
-Why they are your favorites, maybe a little story why these cars are so special for you.
-What advantages and disadvantages those cars have for you (not necessary)
-What do you using these cars for
-And a little picture from those cars specifically from your garage, i'm interested in the stats (what you've accomplished with these cars so far) and how cool your paintjobs are on your favorite cars. If you want to keep your cars' stats in secret, i understand, then you can skip this part. I'm just curious.


Let me start it. They will be in order of my opinion (obviously 1st place is my most favorite, 3rd is the 3rd favorite of all bunch of cars)

3rd place: Sultan

[attachment=541]

*Note:The one that you see in the picture is not my first one, it's my 3rd Sultan. I had to sell them to try new cars because of garage limit. Sad*
Everytime i played gta sa, there were 3 cars which had always been in my garage during the playtrougths, the ZR-350, the Sultan, and the Turismo
Also when played samp, i had a sultan on every server in some way. I have a feeling to this car like "I have to have it in my collection no matter what". So my first task was in the begining of the game: "Get B class!". I grinded it, and i didn't regret it. This car is one of the best B class cars, it's an AWD monster. I like all features it has, the acceleration, the turning, the fact it's a freaking beast in police pursuit. The only bad thing it has for me is its appearence, it's like an effing box with wings on it. But still, a really good car, I use it for races, URLs and  for police pursuit.

2nd place: Turismo

[attachment=542]

You probably guessed it that the Turismo will be on my list. This one isn't my first Turismo either, it falls the same category as the Sultan before.
I love ferraris, and the turismo is the closest one that you can have in san andreas. Honestly i'm not a fan of A class cars on the server because they are so fast to handle, and in my opinion, they are boring for races, if there isn't any other A class cars in the races you are likely to win the race.
I like it beacuse its shape is unique compared to other cars on the server. Because of this there could be so many pretty designes. Almost any paintjob will look on this car so good, i saw a lot of creative turismos on the server too. The major problem with it is obviously a useless car for races. I mean not literally useless, it's usless in a transferred sense: why would you use this car for races if you can have infernus or cheetah? That's why i only use it for police pursuits.


1st place: Deluxo

[attachment=543]

My Main car, my dearest car of all. The Superior! The Splendid! The Stunning! The Elegant! The Super! The Ultra Super! Umm.. i mean...
So yes enough of the jokes. The deluxo, the car that most people consider the best C class car. But that isn't the reason i like it the best. The main reason is based on it's design. I love the Back to the Future trilogy, and when i saw i can have a BTTF Delorean like car, i got excited instantly.  Man.. this car has a life story.
When i first saw the deluxo, I knew that it will be my main car, no matter what, but i was at day 18 of the diamond hunt so i had to wait a long, long, long time to have it. Finally, i got day 50 and with that, i instantly bought it. And almost regret it instantly in the first corner. But i didn't give up, i trained really hard, i maxed it out, and it still was shit. Most people would gave up at this point and sold it or dropped it to the trash, but not me. I've decided it will be my main car, so i had to learn how to make dyno (at this point i was completely newbie to dyno).  After much, much, much struggles and tests, i've created the dyno that i could use the deluxo competitively from that point. I have this car since i bought it on day 50 (to be more comparable, i'm at day 408 now). I love this car since then. I use it to race competitively, for pursuits and for cruising in freerun
It doesn't have the bricky cornering like the sentinel, and doesn't slide as much as the uranus. But has the worst suspension of the bunch.
And yes you see it well, i waited to have 1000 races with it, and i drove exactly 20k km with it (this one is a bit funny, cause when i finished the 1000th race it had 19991,2 km so why not to have exactly 20k). 

I would've some honorable mensions but this thread is already so long so i omited them.
I'm looking forward to your cars  (っ^◡^)っ