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TruStory

TruStory

  • Registration Date: 24-04-2016
  • Last Visit: 11-04-2017, 14:16
  • Offline



TruStory's Forum Info

  • Group: Registered
  • Total Posts: 6
  • Time online: 5 Hours, 2 Minutes, 11 Seconds
  • Title: The weird Guy
  • Date of Birth:: Hidden (25 years old)
  • Members Referred: 0
  • Reputation: 1 [Details]
  • Warning Level:

TruStory's Contact Details

Additional Info About TruStory

  • Sex: Male
  • Location: Germany
  • Bio: Just ask if you want something

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Lista przyjaciół

W temacie: Show yourself!

Odpowiedzi: 95

26-05-2016, 22:30

This is actually the only Picture of myself that I got on my Computer ^^

But hey, it got me a workplace at a bank  Cool


[Image: bewerbungsfotoy4ndfz5h78.jpg]

W temacie: Cars showroom

Odpowiedzi: 237

26-05-2016, 17:14

Since I don't really like replicas I tried to do something creative based on a Special Vinyl.



[Image: mtascreen20162v1tceq5ka.png]

W temacie: Crawling Lizard

Odpowiedzi: 6

06-05-2016, 22:14

I'm going to change that once I have the time, thanks for the replies.

W temacie: Crawling Lizard

Odpowiedzi: 6

06-05-2016, 15:16

Hey guys!

So I've created a second map for NFS:SA which I find really appropriate to the Server since it Features a variety of Elements in it.

After driving a few matches on Ambassador Ridge, I got sick of pure high speed tracks where you have automatically lost if you car is just not fast enough, and so I decided to create a map which has about equal chances for slower but more agile and faster but less maneuverable cars.



It has some fast passages where a car with high speed and good acceleration has an advantage, but it also contains a lot of (sharp) turns to give slower cars with better handling an equal chance to keep up with faster cars (So that a car with 3/0/3-Tunes isn't much better than the same car with 1/3/1-Tunes).

Feel free to leave a comment here to tell me what I could improve (a bit of decoration will be added btw).






I apologize for the poor Quality of the Video and the few FPS-Lags since my PC is constantly doing a few background-activities (porn private stuff).
Greetings, Tru4Story

W temacie: Midnight Madness v0.5

Odpowiedzi: 5

29-04-2016, 23:19

Good evening, dear community!

I proudly present my first NFS:SA-Map to you which was done in a rather quick Fashion but is still very unique.
In the map I used some finished but never really used ideas of mine as well as some minor parts which appear in older mappings of mine.

All in all I tried to make a decent Sprint-Map out of it which will be about 2 minutes Long in the final state. There's no reverse-version yet but I'm planing on creating it if this idea gets some positive feedback.

It still needs some more decoration here and there and especially a few replacements for some simplistic NFS-Arrows because I feel like I might have over-used them.
Oh, and yes, I used invisible barriers almost everywhere where one could possibly leave the track, I just scaled them down already for testing purposes.

I would be glad to hear critics, ideas or improvements I could do to it.

https://www.youtube.com/watch?v=-yqRf1lBsb4

P.S.:
I apologize for the poor quality of the video, I don't record that often and know absolutely nothing about resolution settings or recording programs.
The actual title of the map will be changed surely, but I just ran out of creativity on that one.

Greetings, FX!|Tru4Story<3

Temat: Crawling Lizard

Odpowiedzi: 6

06-05-2016, 15:16

Hey guys!

So I've created a second map for NFS:SA which I find really appropriate to the Server since it Features a variety of Elements in it.

After driving a few matches on Ambassador Ridge, I got sick of pure high speed tracks where you have automatically lost if you car is just not fast enough, and so I decided to create a map which has about equal chances for slower but more agile and faster but less maneuverable cars.



It has some fast passages where a car with high speed and good acceleration has an advantage, but it also contains a lot of (sharp) turns to give slower cars with better handling an equal chance to keep up with faster cars (So that a car with 3/0/3-Tunes isn't much better than the same car with 1/3/1-Tunes).

Feel free to leave a comment here to tell me what I could improve (a bit of decoration will be added btw).






I apologize for the poor Quality of the Video and the few FPS-Lags since my PC is constantly doing a few background-activities (porn private stuff).
Greetings, Tru4Story

Temat: Midnight Madness v0.5

Odpowiedzi: 5

29-04-2016, 23:19

Good evening, dear community!

I proudly present my first NFS:SA-Map to you which was done in a rather quick Fashion but is still very unique.
In the map I used some finished but never really used ideas of mine as well as some minor parts which appear in older mappings of mine.

All in all I tried to make a decent Sprint-Map out of it which will be about 2 minutes Long in the final state. There's no reverse-version yet but I'm planing on creating it if this idea gets some positive feedback.

It still needs some more decoration here and there and especially a few replacements for some simplistic NFS-Arrows because I feel like I might have over-used them.
Oh, and yes, I used invisible barriers almost everywhere where one could possibly leave the track, I just scaled them down already for testing purposes.

I would be glad to hear critics, ideas or improvements I could do to it.

https://www.youtube.com/watch?v=-yqRf1lBsb4

P.S.:
I apologize for the poor quality of the video, I don't record that often and know absolutely nothing about resolution settings or recording programs.
The actual title of the map will be changed surely, but I just ran out of creativity on that one.

Greetings, FX!|Tru4Story<3