This is actually the only Picture of myself that I got on my Computer ^^
But hey, it got me a workplace at a bank
TruStory
TruStory
- Registration Date: 24-04-2016
- Last Visit: 11-04-2017, 14:16
- Offline
TruStory's Forum Info
- Group: Registered
- Total Posts: 6
- Time online: 5 Hours, 2 Minutes, 11 Seconds
- Title: The weird Guy
- Date of Birth:: Hidden (25 years old)
- Members Referred: 0
- Reputation: 1 [Details]
- Warning Level:
TruStory's Contact Details
- Email: Send TruStory an email.
- Private Message: Send TruStory a private message.
- Skype ID: pierrepojtinger2
Additional Info About TruStory
- Sex: Male
- Location: Germany
- Bio: Just ask if you want something
Friends
Lista przyjaciółW temacie: Cars showroom
Odpowiedzi: 23726-05-2016, 17:14
Since I don't really like replicas I tried to do something creative based on a Special Vinyl.
W temacie: Crawling Lizard
Odpowiedzi: 606-05-2016, 22:14
I'm going to change that once I have the time, thanks for the replies.
W temacie: Crawling Lizard
Odpowiedzi: 606-05-2016, 15:16
Hey guys!
So I've created a second map for NFS:SA which I find really appropriate to the Server since it Features a variety of Elements in it.
After driving a few matches on Ambassador Ridge, I got sick of pure high speed tracks where you have automatically lost if you car is just not fast enough, and so I decided to create a map which has about equal chances for slower but more agile and faster but less maneuverable cars.
It has some fast passages where a car with high speed and good acceleration has an advantage, but it also contains a lot of (sharp) turns to give slower cars with better handling an equal chance to keep up with faster cars (So that a car with 3/0/3-Tunes isn't much better than the same car with 1/3/1-Tunes).
Feel free to leave a comment here to tell me what I could improve (a bit of decoration will be added btw).
I apologize for the poor Quality of the Video and the few FPS-Lags since my PC is constantly doing a few background-activities (porn private stuff).
Greetings, Tru4Story
So I've created a second map for NFS:SA which I find really appropriate to the Server since it Features a variety of Elements in it.
After driving a few matches on Ambassador Ridge, I got sick of pure high speed tracks where you have automatically lost if you car is just not fast enough, and so I decided to create a map which has about equal chances for slower but more agile and faster but less maneuverable cars.
It has some fast passages where a car with high speed and good acceleration has an advantage, but it also contains a lot of (sharp) turns to give slower cars with better handling an equal chance to keep up with faster cars (So that a car with 3/0/3-Tunes isn't much better than the same car with 1/3/1-Tunes).
Feel free to leave a comment here to tell me what I could improve (a bit of decoration will be added btw).
I apologize for the poor Quality of the Video and the few FPS-Lags since my PC is constantly doing a few background-activities (porn private stuff).
Greetings, Tru4Story
W temacie: Midnight Madness v0.5
Odpowiedzi: 529-04-2016, 23:19
Good evening, dear community!
I proudly present my first NFS:SA-Map to you which was done in a rather quick Fashion but is still very unique.
In the map I used some finished but never really used ideas of mine as well as some minor parts which appear in older mappings of mine.
All in all I tried to make a decent Sprint-Map out of it which will be about 2 minutes Long in the final state. There's no reverse-version yet but I'm planing on creating it if this idea gets some positive feedback.
It still needs some more decoration here and there and especially a few replacements for some simplistic NFS-Arrows because I feel like I might have over-used them.
Oh, and yes, I used invisible barriers almost everywhere where one could possibly leave the track, I just scaled them down already for testing purposes.
I would be glad to hear critics, ideas or improvements I could do to it.
https://www.youtube.com/watch?v=-yqRf1lBsb4
P.S.:
I apologize for the poor quality of the video, I don't record that often and know absolutely nothing about resolution settings or recording programs.
The actual title of the map will be changed surely, but I just ran out of creativity on that one.
Greetings, FX!|Tru4Story<3
I proudly present my first NFS:SA-Map to you which was done in a rather quick Fashion but is still very unique.
In the map I used some finished but never really used ideas of mine as well as some minor parts which appear in older mappings of mine.
All in all I tried to make a decent Sprint-Map out of it which will be about 2 minutes Long in the final state. There's no reverse-version yet but I'm planing on creating it if this idea gets some positive feedback.
It still needs some more decoration here and there and especially a few replacements for some simplistic NFS-Arrows because I feel like I might have over-used them.
Oh, and yes, I used invisible barriers almost everywhere where one could possibly leave the track, I just scaled them down already for testing purposes.
I would be glad to hear critics, ideas or improvements I could do to it.
https://www.youtube.com/watch?v=-yqRf1lBsb4
P.S.:
I apologize for the poor quality of the video, I don't record that often and know absolutely nothing about resolution settings or recording programs.
The actual title of the map will be changed surely, but I just ran out of creativity on that one.
Greetings, FX!|Tru4Story<3
Temat: Crawling Lizard
Odpowiedzi: 606-05-2016, 15:16
Hey guys!
So I've created a second map for NFS:SA which I find really appropriate to the Server since it Features a variety of Elements in it.
After driving a few matches on Ambassador Ridge, I got sick of pure high speed tracks where you have automatically lost if you car is just not fast enough, and so I decided to create a map which has about equal chances for slower but more agile and faster but less maneuverable cars.
It has some fast passages where a car with high speed and good acceleration has an advantage, but it also contains a lot of (sharp) turns to give slower cars with better handling an equal chance to keep up with faster cars (So that a car with 3/0/3-Tunes isn't much better than the same car with 1/3/1-Tunes).
Feel free to leave a comment here to tell me what I could improve (a bit of decoration will be added btw).
I apologize for the poor Quality of the Video and the few FPS-Lags since my PC is constantly doing a few background-activities (porn private stuff).
Greetings, Tru4Story
So I've created a second map for NFS:SA which I find really appropriate to the Server since it Features a variety of Elements in it.
After driving a few matches on Ambassador Ridge, I got sick of pure high speed tracks where you have automatically lost if you car is just not fast enough, and so I decided to create a map which has about equal chances for slower but more agile and faster but less maneuverable cars.
It has some fast passages where a car with high speed and good acceleration has an advantage, but it also contains a lot of (sharp) turns to give slower cars with better handling an equal chance to keep up with faster cars (So that a car with 3/0/3-Tunes isn't much better than the same car with 1/3/1-Tunes).
Feel free to leave a comment here to tell me what I could improve (a bit of decoration will be added btw).
I apologize for the poor Quality of the Video and the few FPS-Lags since my PC is constantly doing a few background-activities (porn private stuff).
Greetings, Tru4Story
Temat: Midnight Madness v0.5
Odpowiedzi: 529-04-2016, 23:19
Good evening, dear community!
I proudly present my first NFS:SA-Map to you which was done in a rather quick Fashion but is still very unique.
In the map I used some finished but never really used ideas of mine as well as some minor parts which appear in older mappings of mine.
All in all I tried to make a decent Sprint-Map out of it which will be about 2 minutes Long in the final state. There's no reverse-version yet but I'm planing on creating it if this idea gets some positive feedback.
It still needs some more decoration here and there and especially a few replacements for some simplistic NFS-Arrows because I feel like I might have over-used them.
Oh, and yes, I used invisible barriers almost everywhere where one could possibly leave the track, I just scaled them down already for testing purposes.
I would be glad to hear critics, ideas or improvements I could do to it.
https://www.youtube.com/watch?v=-yqRf1lBsb4
P.S.:
I apologize for the poor quality of the video, I don't record that often and know absolutely nothing about resolution settings or recording programs.
The actual title of the map will be changed surely, but I just ran out of creativity on that one.
Greetings, FX!|Tru4Story<3
I proudly present my first NFS:SA-Map to you which was done in a rather quick Fashion but is still very unique.
In the map I used some finished but never really used ideas of mine as well as some minor parts which appear in older mappings of mine.
All in all I tried to make a decent Sprint-Map out of it which will be about 2 minutes Long in the final state. There's no reverse-version yet but I'm planing on creating it if this idea gets some positive feedback.
It still needs some more decoration here and there and especially a few replacements for some simplistic NFS-Arrows because I feel like I might have over-used them.
Oh, and yes, I used invisible barriers almost everywhere where one could possibly leave the track, I just scaled them down already for testing purposes.
I would be glad to hear critics, ideas or improvements I could do to it.
https://www.youtube.com/watch?v=-yqRf1lBsb4
P.S.:
I apologize for the poor quality of the video, I don't record that often and know absolutely nothing about resolution settings or recording programs.
The actual title of the map will be changed surely, but I just ran out of creativity on that one.
Greetings, FX!|Tru4Story<3