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Freerun: Autocross Track, Drift Zone and more

Napisany przez BShen-V12, 28-07-2017, 14:11
Freerun: Autocross Track, Drift Zone and more

Offline BShen-V12

#1
Since most players still staying at Doherty I suppose we should dilute the player density there... ah cut the crap. 
Take it as a feature from NFSR/NFS15/FH3 and Real Racing 3.

There will be Drift Zones (i.e. roundabout and/or canyon roads) and Autocross Tracks (timed-sprint in sector) scattered around the map. Players can compete in that zone for toptimes (supposedly daily) for some rewards.
(hat tip for Quindo for making drift handling available on freerun, now we make a good use of it.)

You should know that rarely there's any player running around Flint, since that place is full of curves, there can be a lot of drift zones.
Very simple. no bonus zones needed, just your car, and the track. score is calculated directly without any bonuses(forced at any multiplier, I prefer x5)/side zones.
Preferred set on canyon curves/hairpins.

Next up, Autocross Track. In RR3 you race a sector of track in given time, here time is counted directly instead of counting down.
Is uses of NOS allowed? up to the team. In this zone toptimes should be split into score zones, NOT CLASSES(i.e. 150-200, 201-250... 451+) for the sake of fairness.
Preferred set on roads.

MORE:
Speed zones - the exact same thing from NFS Rivals. Toptimes split using class as top speeds are vastly different in class even on same score. 
Preferred set on city areas.

Offroad zones - cover the most distance on offroad. This can be difficult as offroad contains trees that affect your speeds. Split using scores. Allow all cars? I'd allow them, but the team might just only let Offroad class do this.
Preferred set on county areas with destructible obstacles.

Speedtraps - refer MW05, MW12 and Rivals. 
As the acceleration mechanism is different, preferred set on apex curves(where top speed isn't easily hit).

Completing them gives no rewards, rewards are given daily as daily toptimes. Player can go near that zone to refer the details of that zone. (Recommended to set a new bind for "View Details". Used to view toptimes. Also optional to trigger the zones using specific key.) This is totally up to the team.
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Offline Madman

#2
For me it is very good idea. And you explained everything in details. Good work.
Hope the team would even try to make it on the server Big Grin
Running in the 90s![Image: tumblr_m76f8oU0X41r20mtvo1_500.gif]
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Offline EloRamzes

#3
Please, add this, this must be in nfs sa for me
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Offline x0n4TiX

#4
I want this idea on the serveur Big Grin
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Offline YoWorstNightmare

#5
Drift Zones already got denied, didnt they?
[Image: YoWorstNightmare.gif] 
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Offline BShen-V12

#6
(29-07-2017, 15:57)YoWorstNightmare Wrote: Drift Zones already got denied, didnt they?

I didn't see it listed in denied section.
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Offline YoWorstNightmare

#7
Yea, https://www.nfssa.com/thread-4530.html?h...ift+Sphere
bartek didnt say anything about the Drift Zones in the end.
Now that Drift Mode is possible in Freerun, Drift Zones can also be added, since they also are in a NFS Game. (NFS 2015)
[Image: YoWorstNightmare.gif] 
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Away RaiYou

#8
Very good Idea, I would like it to be added.

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Offline deadboy

#9
Bartek said he is to busy to think about stuff like this or a "Drift Sphere" etc.
He has too much stuff to do for now: url, dyno, challenge series, diamond hunt, crew wars

So don't expect any replies or confirmation for this feature in any near future. The stuff named above takes a lot time and he is currently working on URL (with great progress, but still needs quite a lot work)
///

[Image: Zxq.gif]
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Offline BShen-V12

#10
(31-07-2017, 13:32)deadboy Wrote: Bartek said he is to busy to think about stuff like this or a "Drift Sphere" etc.
He has too much stuff to do for now: url, dyno, challenge series, diamond hunt, crew wars

So don't expect any replies or confirmation for this feature in any near future. The stuff named above takes a lot time and he is currently working on URL (with great progress, but still needs quite a lot work)

time ain't no problem, just take your time developing more important stuffs. once they're done, get this done then
as long as it's added I'm good.

*archive this just in case.
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