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[ACC] [Sprint] - Dockside Rush

Napisany przez MechaNoxia, 23-01-2016, 18:47


[ACC] [Sprint] - Dockside Rush

Offline MechaNoxia

#1
Thumbs Up 
Hey everyone ! I finally finish my first map ever, so feel free to teel me if there's something wrong on this track because it's not pro work, i haven't used the map editor before this try. Smile
The reverse pass is a "look-like" because I need to reverse all the arrows.
By the way, i'm not sure but the video sound is maybe high so be careful xD






Thanks for watching Smile
We are running in the 90's!
[Image: 1471013118-tumblr-nzbdlhb7fa1qj5jqso1-500.gif]

https://soundcloud.com/arthur-alix-3 

Offline Bananovy

#2
You made the video private, we can't see it
[Image: Dhqbtv0.png]

Offline MechaNoxia

#3
Actually it isn't.. Maybe it's because i'm from France ?

Edit 1 ; My bad for that, it's fixed..
We are running in the 90's!
[Image: 1471013118-tumblr-nzbdlhb7fa1qj5jqso1-500.gif]

https://soundcloud.com/arthur-alix-3 

Offline bartekPL

#4
I don't see many barriers but I hope u worked on invisible walls?
And you don't need to make reverse version - I have automatic script for it.

Offline MechaNoxia

#5
For the most part i've done invisible walls because i though that too many arrow walls will maybe be too much
There's 3/4 in the docks for covering the cuts, one at the end for the "second" entrance to the highway
There's also 3 at the begining, where we can jump to the canals, i've block them and the other road and the bridge, but maybe i need to add some other at the end of the track, and some arrow walls to be easyier to see.

(maybe a vid of the walls?)
We are running in the 90's!
[Image: 1471013118-tumblr-nzbdlhb7fa1qj5jqso1-500.gif]

https://soundcloud.com/arthur-alix-3 

Offline Venom

#6
Seems pretty good, but I'm not very keen on the Ocean docks part. It feels very generic and it's an exact copy of another track we already have minus the shortcut. Maybe you could change this part into something unique ? 

Maybe use this road here and use the surrounding concrete ground for a path of return ? A gymkhana styled part the track wouldn't hurt.

[Image: 61e256cbd8.jpg]
[Image: oJ6eTtU.gif]

Offline MechaNoxia

#7
1.1.0

So, i've tried to do something with the road you gave me, still the same dock pass, but i added that ;

[Image: 1453577518-mta-screen-2016-01-23-20-28-49.png]
[Image: 1453577519-mta-screen-2016-01-23-20-28-56.png]
[Image: 1453577519-mta-screen-2016-01-23-20-29-02.png]
[Image: 1453577519-mta-screen-2016-01-23-20-29-06.png]
[Image: 1453577521-mta-screen-2016-01-23-20-29-16.png]
[Image: 1453577520-mta-screen-2016-01-23-20-29-24.png]

Is it any Better ?
We are running in the 90's!
[Image: 1471013118-tumblr-nzbdlhb7fa1qj5jqso1-500.gif]

https://soundcloud.com/arthur-alix-3 

Offline Venom

#8
That's pretty good, I like it.
[Image: oJ6eTtU.gif]

Offline MechaNoxia

#9
So i'm happy ^^"

I was just wondering, do we need to put invisible walls to not fall on the water on the dock part ?
We are running in the 90's!
[Image: 1471013118-tumblr-nzbdlhb7fa1qj5jqso1-500.gif]

https://soundcloud.com/arthur-alix-3 

Offline Venom

#10
It depends on you. But honestly I think we should keep the track without them, it makes it more challenging. If you fall into water you get respawned anyway so it doesn't matter.
[Image: oJ6eTtU.gif]




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