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>> NFS:SA Booster <<

Willowfield & Commerce

Napisany przez Szumixx, 02-05-2022, 18:02
Willowfield & Commerce

Offline Szumixx

#1
(map name): Willowfield & Commerce

(location): Los Santos

(author): Szumixx3390

(map showcase): https://youtu.be/MsZDfzNY_dQ



Offline kayra999

#2
If you want my honest first reaction it was very beautifuly made and it reminded me good ol' vanilla maps though.

0.11 a little arrow wall would be good to show the road

0.13 again a little arrow wall to show the road
by these I mean dont remove the decoration you made just make a little arrow wall in air to show it.If you really didnt understood it dont worry pretty sure tekko or I can fix it

0.27 you dont need to cover the left side completely just let it be a free load style like a train arriving as a scenery noone would go from there anyway

0.35 again you dont need to fill left wall just do a train scenery like I said up there

0.47 dont let this worry I am pretty sure tekko can fix this as well

0.48 this one is completely my opinion to keep the train station entry like this or a little more decorated with green

I am really glad people still can do very good job with the maps this reminded my very first maps keep up the good work
[Image: rita-rossweisse-houkai-impact.gif]

Offline Szumixx

#3
I've made some changes based on your suggestions

[b][Image: 4TrogT3.jpg][/b]

[Image: ECWEFtP.jpg]

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Offline kayra999

#4
you didnt understood what I completely meant by a little arrow wall but its pretty much fixable.

on both ss's put the arrow wall back and put your decorations back as the first decoration

and by this I mean let your decoration on first 2sses same but put a arrow wall behind it so it doesnt mix up with your theme

Great work so far
[Image: rita-rossweisse-houkai-impact.gif]

Offline Szumixx

#5
(04-05-2022, 20:52)kayra999 Wrote: you didnt understood what I completely meant by a little arrow wall but its pretty much fixable.

on both ss's put the arrow wall back and put your decorations back as the first decoration

and by this I mean let your decoration on first 2sses same but put a arrow wall behind it so it doesnt mix up with your theme

Great work so far

let's wait what tekk will say

Offline Tekk

#6
(04-05-2022, 21:41)Szumixx Wrote: let's wait what tekk will say

Alright, here's something from me, I guess.

1. NGL, I'm not the biggest fan of the starting area, and here's why: The idea of the roof jump leaves you out from having a reverse route (unless you want the finish line for it to be placed somewhere else), but what's even more of a problem is that the players could possibly turn to the left/right after the jump, instead of going forward. Because nothing is stopping them. That's the main flaw of this route and I'd first think of fixing it somehow before moving further.

2. Was the right turn at 0:20~0:21 left to be a potential shortcut? I can't remember if it's possible to slip through there, so if it's not intentional, I'd better just close it with something not to confuse players.

3. You should be aware that the arrows on the right (0:45) are telling people to go exactly forward instead of turning to the left, and that the haystacks there are always considered as breakable. If this isn't supposed to be an alternative way, you should probably change it, so they players wouldn't drive there accidentally. Consider extending the arrow wall to point to the bridge.

4. Put the bridge prop a bit higher to eliminate the nasty bump that happened at 0:46~0:47. That alone can cost players a race easily.

5. The bit on 1:08 could probably be decorated in a better way, to actually suit the surroundings. I know that it's rather nitpicking but I felt like saying it anyways. Same thing can be told about 1:12, the arrow curve could also be made differently to take less space there.

--

P.S. Also, there's a few places where I'd probably swap the arrow walls (straight bits) with the sub_roadbarriers instead but I guess I could do it myself later if you will agree. In those cases it's literally just a straight line of those.

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Edit: We've discussed the issues with Szumixx on Discord, he fixed some of the stuff mentioned above and I've made some visual adjustments to the map to keep it similar quality with the rest of the server's pool. Also added a shortcut for [R] and fixed multiple spots/curbs with bad collision.

The map's gonna be added with the next update.


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