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Run Around Wang - NFS:SA Track

Napisany przez Criticalus, 16-01-2022, 14:03
Run Around Wang - NFS:SA Track

Offline Criticalus

#1
My first track ever created. 


Map name: Run Around Wang
Location: San Fierro
Type: Circuit
YT video: 




Reverse:




Car Spawn for reverse should be always like on the reverse video.

Credits: 
Critical - Idea for track / map creator 
HybridDeath - Idea for track name

Offline ivke

#2
not bad for a first map but way overdecorated..also im guessing there is no reverse route?

0:00 the start might be confusing for starter players as its not fully blocked
0:05 fix those arrows
0:14 remove that car or place it in the left lane,people dont like cars messing up their racing lines,i made the same mistakes
0:16 i would place arrows on both sides but its your choice really
0:33 on the left place arrows
0:36 those plant pots are unnecessary

as i said pretty good for a first,but you dont have to overdecorate everything,this is my opinion and i personaly dont decorate maps that much so wait for someone more experienced to comment on this.
when (if) fixed,i would like to see it on the server

Offline kayra999

#3
Overdecoration is the problem of this one

here is the nitpick part
0.04 - left arrow wall is not that hard to make
0.08 + instead of some following decoration try decorating left side here
0.10 - maximum 2 or 3 cars should be there not in every single spot
0.14 - right wall is completely useless
0.18 - orange cone spam strike is normal for a new map maker just dont spam that object mix it with some other objects so it doesnt look lame
0.27 - personal choice but you dont have to decorate inside of here
0.31 - same thing as cones this part of the map usually has only 5 trees or so you dont have to make it a forest
0.35 - same as trees and orange cone (right side) -> left side is however looks out of place so you can just keep it like the doherty it is

extra
0.25 and 0.33 that goddamn light is that bright I was going to heaven for a second

well for a starter route is not that bad at all just a basic lesson dont spam same object thousand times thats what I learned from making maps it doesnt look good believe me.
Also if there is a R version of it please record it as well
[Image: rita-rossweisse-houkai-impact.gif]

Offline Criticalus

#4
(16-01-2022, 14:43)ivke Wrote: not bad for a first map but way overdecorated..also im guessing there is no reverse route?

0:00 the start might be confusing for starter players as its not fully blocked
0:05 fix those arrows
0:14 remove that car or place it in the left lane,people dont like cars messing up their racing lines,i made the same mistakes
0:16 i would place arrows on both sides but its your choice really
0:33 on the left place arrows
0:36 those plant pots are unnecessary

as i said pretty good for a first,but you dont have to overdecorate everything,this is my opinion and i personaly dont decorate maps that much so wait for someone more experienced to comment on this.
when (if) fixed,i would like to see it on the server


gonna fix these issues yes i know i overdecorated this map. I went crazy with these decorations lol

(16-01-2022, 15:36)kayra999 Wrote: Overdecoration is the problem of this one

here is the nitpick part
0.04 - left arrow wall is not that hard to make
0.08 + instead of some following decoration try decorating left side here
0.10 - maximum 2 or 3 cars should be there not in every single spot
0.14 - right wall is completely useless
0.18 - orange cone spam strike is normal for a new map maker just dont spam that object mix it with some other objects so it doesnt look lame
0.27 - personal choice but you dont have to decorate inside of here
0.31 - same thing as cones this part of the map usually has only 5 trees or so you dont have to make it a forest
0.35 - same as trees and orange cone (right side) -> left side is however looks out of place so you can just keep it like the doherty it is

extra
0.25 and 0.33 that goddamn light is that bright I was going to heaven for a second

well for a starter route is not that bad at all just a basic lesson dont spam same object thousand times thats what I learned from making maps it doesnt look good believe me.
Also if there is a R version of it please record it as well

ok gonna fix the object spam and record reverse version today

(16-01-2022, 14:43)ivke Wrote: not bad for a first map but way overdecorated..also im guessing there is no reverse route?

0:00 the start might be confusing for starter players as its not fully blocked
0:05 fix those arrows
0:14 remove that car or place it in the left lane,people dont like cars messing up their racing lines,i made the same mistakes
0:16 i would place arrows on both sides but its your choice really
0:33 on the left place arrows
0:36 those plant pots are unnecessary

as i said pretty good for a first,but you dont have to overdecorate everything,this is my opinion and i personaly dont decorate maps that much so wait for someone more experienced to comment on this.
when (if) fixed,i would like to see it on the server

(btw there is invisible wall on 0:33)

Offline kayra999

#5
for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like

police barricade
_ <single arrow _________________wall
|
|
|
|< arrow wall on left
idiot writing system single arrow should be in middle of police barricade

(16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like

  police barricade
          _ <single arrow  _________________wall
|
|
|
|< arrow wall on left
idiot writing system single arrow should be in middle of police barricade

and just noticed on R version put a little curved arrow wall so people dont drive straight into lot in the last turn I mean
[Image: rita-rossweisse-houkai-impact.gif]

Offline Criticalus

#6
(16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like

  police barricade
          _ <single arrow  _________________wall
|
|
|
|< arrow wall on left
idiot writing system single arrow should be in middle of police barricade

(16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like

  police barricade
          _ <single arrow  _________________wall
|
|
|
|< arrow wall on left
idiot writing system single arrow should be in middle of police barricade

and just noticed on R version put a little curved arrow wall so people dont drive straight into lot in the last turn I mean

i mean i puted a invisble wall there

Offline kayra999

#7
(16-01-2022, 20:35)Criticalus Wrote:
(16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like

  police barricade
          _ <single arrow  _________________wall
|
|
|
|< arrow wall on left
idiot writing system single arrow should be in middle of police barricade

(16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like

  police barricade
          _ <single arrow  _________________wall
|
|
|
|< arrow wall on left
idiot writing system single arrow should be in middle of police barricade

and just noticed on R version put a little curved arrow wall so people dont drive straight into lot in the last turn I mean

i mean i puted a invisble wall there
I know but people in this server are mostly blind so its just for safety and unnecesary insult 

as I said its just a nitpick so you dont need to take it too seriously just saying xd
[Image: rita-rossweisse-houkai-impact.gif]


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