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Pulling The String

Napisany przez ivke, 08-01-2022, 18:29
Pulling The String

Offline ivke

#1
here is the 3rd big sprint,i did one for ls,sf and now for lv

Map name: Pulling The String
Map location: Las venturas
Map type: Sprint
Map layout:
[Image: puling_th_strin.png]
Map showcase:



Reverse:



Offline kayra999

#2
cool concept but

ivk this map has a problem which is called ''Arrow Spam'' you dont need to put arrow walls everywhere try on some decorations you can do better ivk
[Image: rita-rossweisse-houkai-impact.gif]

Offline ivke

#3
(08-01-2022, 19:27)kayra999 Wrote: cool concept but

ivk this map has a problem which is called ''Arrow Spam'' you dont need to put arrow walls everywhere try on some decorations you can do better ivk

yeah you are right,i made some decorations

this one allows another way through
[Image: mta-screen_2022-01-08_19-38-34.png]
[Image: mta-screen_2022-01-08_19-45-03.png]
[Image: mta-screen_2022-01-08_19-48-19.png]

if you can find anymore places where its arrow spammed pls tell me

Offline kayra999

#4
(08-01-2022, 21:10)ivke Wrote:
(08-01-2022, 19:27)kayra999 Wrote: cool concept but

ivk this map has a problem which is called ''Arrow Spam'' you dont need to put arrow walls everywhere try on some decorations you can do better ivk

yeah you are right,i made some decorations

this one allows another way through
[Image: mta-screen_2022-01-08_19-38-34.png]
[Image: mta-screen_2022-01-08_19-45-03.png]
[Image: mta-screen_2022-01-08_19-48-19.png]

if you can find anymore places where its arrow spammed pls tell me

Lemme write them down so you can take a look on them 
0.00 to 0.23 you can use a industrial theme since its a close site by

0.49 you dont need to stress over this too much but I would do the arrow wall like ''pole to pole'' like start the arrow wall from that advertisement pole and another basic pole to other side of the road and finish the road there so it will not look ugly and it will look like its closing the road there

0.52 if the between the poles is a shortcut let it stay like this and fill that empty space to turn with shopping theme 

1.33 gray barriers should work fine for here you dont need to put strees in this

1.34 to 1.54 that right side oh boy that right side you dont need to decorate nothing here just put arrow walls to roads so people dont confuse the road

2.34 If you are planning to use that shortcut at final version I would suggest to position ramp better since rn it will make every car jump to outer space

in conclusion you dont need to put arrow walls to everywhere decoration is appricated but not necessary if you cant find an idea to that empty space just leave it as blank

also wait tekk to write smth he is still better than me at this
[Image: rita-rossweisse-houkai-impact.gif]

Offline ivke

#5
(09-01-2022, 07:37)kayra999 Wrote:
(08-01-2022, 21:10)ivke Wrote:
(08-01-2022, 19:27)kayra999 Wrote: cool concept but

ivk this map has a problem which is called ''Arrow Spam'' you dont need to put arrow walls everywhere try on some decorations you can do better ivk

yeah you are right,i made some decorations

this one allows another way through
[Image: mta-screen_2022-01-08_19-38-34.png]
[Image: mta-screen_2022-01-08_19-45-03.png]
[Image: mta-screen_2022-01-08_19-48-19.png]

if you can find anymore places where its arrow spammed pls tell me

Lemme write them down so you can take a look on them 
0.00 to 0.23 you can use a industrial theme since its a close site by

0.49 you dont need to stress over this too much but I would do the arrow wall like ''pole to pole'' like start the arrow wall from that advertisement pole and another basic pole to other side of the road and finish the road there so it will not look ugly and it will look like its closing the road there

0.52 if the between the poles is a shortcut let it stay like this and fill that empty space to turn with shopping theme 

1.33 gray barriers should work fine for here you dont need to put strees in this

1.34 to 1.54 that right side oh boy that right side you dont need to decorate nothing here just put arrow walls to roads so people dont confuse the road

2.34 If you are planning to use that shortcut at final version I would suggest to position ramp better since rn it will make every car jump to outer space

in conclusion you dont need to put arrow walls to everywhere decoration is appricated but not necessary if you cant find an idea to that empty space just leave it as blank

also wait tekk to write smth he is still better than me at this
[Image: mta-screen_2022-01-25_22-03-39.png]is this what you meant with the pole to pole thing?
[Image: mta-screen_2022-01-25_21-34-54.png]
[Image: mta-screen_2022-01-25_21-35-08.png]
[Image: mta-screen_2022-01-25_21-51-18.png]i think this is the best i can do with the ramp shortcut,i tested it about 5 times each at different speeds and lets just say braking before taking the shortcut is the most effective
[Image: mta-screen_2022-01-25_21-20-54.png]also fixed these

(1.34 to 1.54 that right side oh boy that right side you dont need to decorate nothing here just put arrow walls to roads so people dont confuse the road)i dont what you really meant by this bcoz i put arrows pretty much all the way to the end in the first place

Offline kayra999

#6
1.34 to 1.54 ''I put arrows to pretty much all the way'' thats the problem. You dont need to put arrow wall it all the way.by roads I mean there turnable roads like two entrances of caligula's casino you only need to put arrows in those two entrances.Not the whole casino's entry you can fill that space with those palm trees and invisible walls
[Image: rita-rossweisse-houkai-impact.gif]

Offline ivke

#7
Ah ok you werent very clear the first time i didnt understand what you meant

Offline Tekk

#8
Got the latest version of the map from Ivke. Haven't yet checked, but should be fine from what I know. I'll move the thread to accepted later if everything is fine.

Edit: The main issue with this map is that it shares the file with some other one. First time I see something like this. Seems like you forgot to create a new map file and continued to work in the already existing one (which is some map in SF, and it doesn't look like it's finished). I checked the LV part, however, and there's minor stuff to fix and a few areas that were left open which could potentially lead for the players to accidentally leave the map boundaries. Consider editing the .map file (with Notepad++ or a similar editor, or do it by hand from the game editor) to cut all the unneded stuff and go around the track again. You should be able to see stuff like gaps between the arrow wall objects (easily fixable with NAC), certain props sticking out that you can accidentally hit during the race, partly floating fences etc. Map creation is a routine but it must be done properly so the people would have good experience in the end.

Edit #2: Ivke, Evov and me revisited the map together. Took some time but now it's server ready. Accepted.


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