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Motel Check Out

Napisany przez vian, 23-01-2021, 14:27
Motel Check Out

Offline vian

#1
Author: vist


Map Name: Motel Check Out


Location: Las Venturas


Race Type: Sprint


Map:
[Image: IMG_20210123_193939.png]


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Reverse:


Offline Raven.

#2
that's a fun and good looking map, also good to see a lot people making maps these days. good job
[Image: 60f3483186b2471f24e326d0.jpg]

Offline kayra999

#3
0.53 instead of making full arrow wall try some decoration or a invisible wall
1.14 - 1.24 same problem
1.50 same problem with laziness combined this time

Okey so route is fine I cant say anything about the arrow spam
[Image: rita-rossweisse-houkai-impact.gif]

Offline Tekk

#4
Not the biggest fan of the start line location. I understand that it looks fancy and all, but I doubt that it's gonna be fun to play the reverse on this map. Especially with FWDs or cars that simply cannot wallride. So I'd move it back to the road.

Partly agree with Evov about the arrow walls, but in case of 0:53 it can stay. Simply because it gives you a clear representation of what space can be used and there's no other waymark seen around.

For the future: Don't overload your maps with the custom traffic. People don't like it when the vehicles are placed on the way (1:13 and 1:20) and using a lot of these results in a poor performance for some PCs and laptops. Previously I had to rework some of my maps due to people's complaints.

Offline vian

#5
(23-01-2021, 15:19)kayra999 Wrote: 0.53 instead of making full arrow wall try some decoration or a invisible wall
1.14 - 1.24 same problem
1.50 same problem with laziness combined this time

Okey so route is fine I cant say anything about the arrow spam

Aight so, here is what I did:
1.14 - 1.24
[Image: mta-screen_2021-01-24_12-22-04.png]
[Image: mta-screen_2021-01-24_14-09-33.png]

1.50
[Image: mta-screen_2021-01-24_13-37-04.png]

(24-01-2021, 00:36)Tekk Wrote: Not the biggest fan of the start line location. I understand that it looks fancy and all, but I doubt that it's gonna be fun to play the reverse on this map. Especially with FWDs or cars that simply cannot wallride. So I'd move it back to the road.

Partly agree with Evov about the arrow walls, but in case of 0:53 it can stay. Simply because it gives you a clear representation of what space can be used and there's no other waymark seen around.

For the future: Don't overload your maps with the custom traffic. People don't like it when the vehicles are placed on the way (1:13 and 1:20) and using a lot of these results in a poor performance for some PCs and laptops. Previously I had to rework some of my maps due to people's complaints.

So, I moved the start location to the road on front of the motel and removed the traffics at 1:13 and 1:20.
[Image: mta-screen_2021-01-24_12-21-20.png]
[Image: mta-screen_2021-01-24_12-21-51.png]
[Image: mta-screen_2021-01-24_12-21-45.png]

Offline kayra999

#6
(24-01-2021, 09:17)vian Wrote:
(23-01-2021, 15:19)kayra999 Wrote: 0.53 instead of making full arrow wall try some decoration or a invisible wall
1.14 - 1.24 same problem
1.50 same problem with laziness combined this time

Okey so route is fine I cant say anything about the arrow spam

Aight so, here is what I did:
1.14 - 1.24
[Image: mta-screen_2021-01-24_12-22-04.png]
[Image: mta-screen_2021-01-24_14-09-33.png]

1.50
[Image: mta-screen_2021-01-24_13-37-04.png]

(24-01-2021, 00:36)Tekk Wrote: Not the biggest fan of the start line location. I understand that it looks fancy and all, but I doubt that it's gonna be fun to play the reverse on this map. Especially with FWDs or cars that simply cannot wallride. So I'd move it back to the road.

Partly agree with Evov about the arrow walls, but in case of 0:53 it can stay. Simply because it gives you a clear representation of what space can be used and there's no other waymark seen around.

For the future: Don't overload your maps with the custom traffic. People don't like it when the vehicles are placed on the way (1:13 and 1:20) and using a lot of these results in a poor performance for some PCs and laptops. Previously I had to rework some of my maps due to people's complaints.

So, I moved the start location to the road on front of the motel and removed the traffics at 1:13 and 1:20.
[Image: mta-screen_2021-01-24_12-21-20.png]
[Image: mta-screen_2021-01-24_12-21-51.png]
[Image: mta-screen_2021-01-24_12-21-45.png]

Good very good
Great work here
[Image: rita-rossweisse-houkai-impact.gif]

Offline Tekk

#7
Looks pretty good. You can send me the file.


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