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>> NFS:SA Booster <<

Quadruple LS

Napisany przez kayra999, 08-11-2020, 18:15
Quadruple LS

Offline kayra999

#1
4 Maps that are in LS 

Maps made By: Evov777 / Essex777

1-Underway




2-Flare - Top




3-Green - Sabre




4-Plaza - Way
vid : https://youtu.be/tX_RAuz1vNc


Yeah the limit fucked me up.
Again
[Image: rita-rossweisse-houkai-impact.gif]

Offline Tekk

#2
(08-11-2020, 18:15)kayra999 Wrote: Underway

Love this one. Should be very fun to drive through, especially using the Club or a similar finetuned car. This route might do good for a challenge series or, (if I thought of this earlier myself), grip sessions event. The simplistic look makes it even better. Being a fan of this particular one.

(08-11-2020, 18:15)kayra999 Wrote: Flare Top

This one is about twice as big compared to the Underway but has some interesting stuff included, such as the narrow alley usage and the cool shortcut @ 1:18, which I didn't even notice before you showed the reverse route. As for the reverse, the building @ 1:44 really confused me. Not sure if it should stay like that or not. Also, I wanted to ask if the alley @ 0:17 and 2:00 is a legit shortcut or it's supposed to be blocked? Would be a cool unmarked/hidden thing. Some of the old maps had hidden shortcuts like this.

(08-11-2020, 18:15)kayra999 Wrote: Green Sabre

Sad story time: I was planning to use about 50% of this route for the possible GS3 event. Well, I guess so much for that Tongue

Still, a very cool one, glad to see you're being creative with your maps. There's a few visual things that I'd personally change about it. The palm trees @ 0:11 are simply too tall and I'd suggest scaling them down a bit or using a different palm tree model. IIRC, there's plenty of them in the editor. Another moment is @ 0:28, the bushes and trees are huge and being cloned like that they look really unnatural. This shouldn't be too hard to change. Overall, I'm happy to see this one being released. It shows that some people here still care to find the new routes without doing some crazy/ugly/laggy terraforming.

(08-11-2020, 18:15)kayra999 Wrote: Plaza Way

Can't comment much on this one really. Like, it's a big map with lots of wide straights, which means it's heavily based around the nitros usage (not a fan of such maps personally). Visuals-wise it's mostly clean and has 0 traffic on the roads, so people shouldn't complain about bad frames. I guess it should do alright for the map pool.

Offline kayra999

#3
(08-11-2020, 22:58)Tekk Wrote:
(08-11-2020, 18:15)kayra999 Wrote: Underway

Love this one. Should be very fun to drive through, especially using the Club or a similar finetuned car. This route might do good for a challenge series or, (if I thought of this earlier myself), grip sessions event. The simplistic look makes it even better. Being a fan of this particular one.

(08-11-2020, 18:15)kayra999 Wrote: Flare Top

This one is about twice as big compared to the Underway but has some interesting stuff included, such as the narrow alley usage and the cool shortcut @ 1:18, which I didn't even notice before you showed the reverse route. As for the reverse, the building @ 1:44 really confused me. Not sure if it should stay like that or not. Also, I wanted to ask if the alley @ 0:17 and 2:00 is a legit shortcut or it's supposed to be blocked? Would be a cool unmarked/hidden thing. Some of the old maps had hidden shortcuts like this.

(08-11-2020, 18:15)kayra999 Wrote: Green Sabre

Sad story time: I was planning to use about 50% of this route for the possible GS3 event. Well, I guess so much for that Tongue

Still, a very cool one, glad to see you're being creative with your maps. There's a few visual things that I'd personally change about it. The palm trees @ 0:11 are simply too tall and I'd suggest scaling them down a bit or using a different palm tree model. IIRC, there's plenty of them in the editor. Another moment is @ 0:28, the bushes and trees are huge and being cloned like that they look really unnatural. This shouldn't be too hard to change. Overall, I'm happy to see this one being released. It shows that some people here still care to find the new routes without doing some crazy/ugly/laggy terraforming.

(08-11-2020, 18:15)kayra999 Wrote: Plaza Way

Can't comment much on this one really. Like, it's a big map with lots of wide straights, which means it's heavily based around the nitros usage (not a fan of such maps personally). Visuals-wise it's mostly clean and has 0 traffic on the roads, so people shouldn't complain about bad frames. I guess it should do alright for the map pool.

Holy shieeet I wasnt prepared for good comments.But lemme tell the things that you have found.

Underway
Sorry for broking your gs3 map without knowing xd


Flare Top
the ones at 0.17 and 2.00 are not actually shortcuts there is  barrier that is not just seenable clearly
And the house yes I know that house just looks out of way I can try to block that ugly looking on reverse

okeey so I am not sure if this is a fix






Green Sabre
I always have problems with these trees though not something I cant fix easily





Plaza Way 
Scaftz pointed that we dont have long maps too much so I tried something long.I am also making an LV map that is considerable as long.

So long thanks for the good comments and tips!
[Image: rita-rossweisse-houkai-impact.gif]

Offline scaftz

#4
Underway
0:09 - The cargos looks awkwardly overly bright, try another decoration or just don't put them.
0:28 - The arrows got overlapped by the white thing doesn't look nice.

Flare Top
0:23 - Remember the nitpick thing? It's a more severe offense on narrower roads since it eats the track width even more as if it's not small enough already.
0:36 - Tree tree tree tree tree 3 tree 3 3 (also not sure what were you fixing even)
0:40 - Don't you think putting buildings on the middle of a fucking highway is kinda uhh lol stupid?
0:50 - Tree   tree   tree   tree   tree  3

Green Sabre

0:10 - 3 3 3 3 3 3 3 3 3 (now 3 3 3 3 3 3 3 3 3 like really what are you doing lmao)
0:28 - Now with bush.
0:40 - Overlapped arrow again.
1:05 - See how this arrows looks uninished on reverse?. Arrows starting and ending place should be perpendicular with the entry and exit angle.

Plaza Way

0:24 - Overlapped arrow again.
0:40 - And i thought i saw enough trees.


Rule of thumb, if you are not sure what to put as decoration, don't decorate. Decorations are appreciated but not needed and bad decoration just ruin a possibly good map.

Offline darealarusham

#5
looks like lit maps,sadly my doodoo pc cant handle them xd

Offline kayra999

#6
Last Versions

Underway
https://youtu.be/qoFw0HH-pH4

Flare Top
https://youtu.be/8UNSKBxB6rk

Plaza Way
https://youtu.be/XwKT5CgwUsw

Green Sabre
https://youtu.be/iz8ZtJd_zpM
[Image: rita-rossweisse-houkai-impact.gif]

Offline scaftz

#7
Flare Top
0:35 - Gapped.

Offline kayra999

#8
(15-11-2020, 18:07)scaftz Wrote: Flare Top
0:35 - Gapped.

Extended arrows to start of bridge
[Image: rita-rossweisse-houkai-impact.gif]

Offline Tekk

#9
Haven't checked them all yet. Finished the "Underway" already. Partly accepted.


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