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Quality of life improvements

Napisany przez MTX, 19-04-2019, 15:04


Quality of life improvements

Offline Nick33BC

#21
(03-05-2019, 22:54)Tekk Wrote:
(03-05-2019, 19:03)Nick33BC Wrote: But if you read what i was saying before, I was giving the idea of being able to unlock more car slots as you progress. Stuff like 3 or 5 car slots for every 250K RP. So you have something to continue working for.

To be honest, I can't find this anywhere. Maybe I'm blind.
On the first page of the thread, Under Geimeris123's post.
[Image: giphy.gif]
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Offline MTX

#22
(03-05-2019, 23:43)Remolit Wrote: Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
Oh come on, so now Im not allowed to compare a community run project with a community run project? Your logic doesnt even make any sense, unless EA or some other AAA company runs this server?

Besides, youre not even right about the slots in the EA version of NFS:W. What you say only applied until August 22nd 2012. After that you could get free slots one way or another. More importantly, the more the game grew, the more slots players got. They werent fixed forever like here.

If you dont believe me, heres something I found: https://nfsworld.fandom.com/wiki/Car_Slots

But again this is comparing apples to pears. If we compare apples to apples (community run SBRW vs community run NFSSA), the result is much worse for NFSSA.
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Offline Remolit

#23
(18-05-2019, 16:29)MTX Wrote:
(03-05-2019, 23:43)Remolit Wrote: Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
Oh come on, so now Im not allowed to compare a community run project with a community run project? Your logic doesnt even make any sense, unless EA or some other AAA company runs this server?

Besides, youre not even right about the slots in the EA version of NFS:W. What you say only applied until August 22nd 2012. After that you could get free slots one way or another. More importantly, the more the game grew, the more slots players got. They werent fixed forever like here.

If you dont believe me, heres something I found: https://nfsworld.fandom.com/wiki/Car_Slots

But again this is comparing apples to pears. If we compare apples to apples (community run SBRW vs community run NFSSA), the result is much worse for NFSSA.

NFS:SA isn't a community recreation of itself with everything converted to "non p2w", so that point still stands.

Aug 22nd point is fair enough...
...until you count up the slots to 8 and compare the car selection of NFS:W (which is at least 2.5 times bigger) to ours.

Here's why you can't compare SBR:W to NFS:SA.
1. SBR:W is based on an already finished product - NFS: World. NFS:SA is based on NFS:SA, it didn't have any AAA company games to base off of. It's completely custom from the ground up.
2. The developer amount. SBR:W has WAY more than 7 or 8.
  There are many more obvious differences, but I won't waste time writing them. Not hard to guess what they are.
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Offline MTX

#24
(18-05-2019, 18:31)Remolit Wrote: 1. SBR:W is based on an already finished product - NFS: World. NFS:SA is based on NFS:SA, it didn't have any AAA company games to base off of. It's completely custom from the ground up.
2. The developer amount. SBR:W has WAY more than 7 or 8.
  There are many more obvious differences, but I won't waste time writing them. Not hard to guess what they are.
1. did NFFSA guys invent MTASA? I think not. What theyve basically done is only mod an already existing game (MTASA) which is by the way also just a mod of an existing game (GTASA) which was made by Rockstar, aka AAA studio.

2. exactly, therefore they need MORE money than NFFSA, yet they ask for none.
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Offline Magpie

#25
Okay, so in theory, the developer team dont update the server, (yes, I see, they do, but you know what I mean) because they dont get so much money, to be worth it in time and energy. Its okay. But what if, the community could decide, what exactly they need in te future, and give money for it? Not just random for the premium. The people have to see, where is the end of the tunnel, and when they see, its easier for them to trust in the staff. I mean, there a lot of good idea, like the Canyon Races, or the Hot Pursuit mode. Big projects, but isnt impossible to implement them. The staff start a vote on the forum or on the server about a bigger project, and designate a price (like on kickstarter) for the winner idea. If the donates reach the limit, they start to programming only that one project. Then go to the next vote, next donation campaigne etc. I dont belive, its a very new idea, so explain me, why there is not such a system?
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