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Reason Why NFSSA is dying.

Napisany przez HorizonLive, 15-02-2019, 20:07


Reason Why NFSSA is dying.

Offline Nick33BC

#11
(16-02-2019, 01:28)scaftz Wrote: There are dyno guides on the forum, as well dyno library made by lefty. As already stated by me earlier, they already got guides and stuffs to begin with, they just prefer to struggle by not giving a single fuck. Doubt it will make any major difference even if those guides gets imported into in game as advanced tuning tutorials, considering the majority of people who play here has a mental of not wanting to read even the most basic stuffs like rules or introduction.

Lefty's Dyno guides are confusing and sometimes wrong. The only guide that i even figured out what things did from was Aka's guide back in the day. And even that does not teach you everything and not many people have even seen it. The main thing that is important for hooking a new player is a good first impression. And every new player i have seen has not even assigned there dyno on there first car because they expect it to be already assigned by default and it does not warn you that you have to do it. I always ask new players if they have done it, Because they normally haven't. And a small message that just says "Are you sure you want to leave the dyno without a dyno assigned?" when you try to leave after making a dyno for the first time without assigning it would fix it easily.

When i started playing i played everyday for many hours a day. I checked all the forums, I asked people about what the dynos did. And 3 months in, i still had no clue what the hell half of the stuff did in the dyno. But most people won't even have the patience that i did. Most people can't be bothered to check the forums and dig through information to find the small piece of info they needed.

The main reason new people would go looking through forums for how to dyno is because they are already getting frustrated with not understanding it. When it could be a MUCH smoother new player experience with information in the game.

I have been able to teach people about the dyno system through pm. It's not that complicated. But even the old players seem to be confused on what alot of the sliders do. So i don't think the information is that easy to get as of right now. Think about it.
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Offline scaftz

#12
Was referring mostly to Aka's dyno guide, i don't really remember Lefty do have one.

Well, yeah. Sometimes i got a problem with forgetting to assign dynos before testing it outside dyno tracks, perhaps dyno assignments menu could be redesigned. It's quite confusing at first i have to admit. Thought about making it the based to UG2's dyno setups where you choose a mode and tune for the selected mode, the flaw is that you are bound to only having 1 setup per race mode, which is highly undesirable. Would need a total workaround to fit into the server.

Sure, having guides and tips in game will give new players better knowledge about the game, but that's not it. Most players just don't have the patience to just simply learn the basics. Even the majority skipped the tutorials and ask obvious things on global chat. Hence why i don't believe providing them in game information about how tuning works will give much difference, even though it's a really nice touch for the game. Not against the general idea of adding more information in game for better player's experience. I am actually liking it. I am just stating that people mostly barely bats an eye to them.
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Offline Nick33BC

#13
(16-02-2019, 03:03)scaftz Wrote: Was referring mostly to Aka's dyno guide, i don't really remember Lefty do have one.

Well, yeah. Sometimes i got a problem with forgetting to assign dynos before testing it outside dyno tracks, perhaps dyno assignments menu could be redesigned. It's quite confusing at first i have to admit. Thought about making it the based to UG2's dyno setups where you choose a mode and tune for the selected mode, the flaw is that you are bound to only having 1 setup per race mode, which is highly undesirable. Would need a total workaround to fit into the server.

Sure, having guides and tips in game will give new players better knowledge about the game, but that's not it. Most players just don't have the patience to just simply learn the basics. Even the majority skipped the tutorials and ask obvious things on global chat. Hence why i don't believe providing them in game information about how tuning works will give much difference, even though it's a really nice touch for the game. Not against the general idea of adding more information in game for better player's experience. I am actually liking it. I am just stating that people mostly barely bats an eye to them.

Yeah i understand that. But it's also up to design. The F9 menu i didn't even read through when i started because i felt like there would be nothing in it worth reading. If i had to go through a help menu with a bunch of tabs it would be bad. No one would read it. That is why you put a info button next to each slider. So if you are looking at let's say centre of mass slider, And you want to know what it does, You can click 1 button and exactly what you want to know shows up. Instead of having to go through a bunch of information that you aren't looking for just to get the one thing you want. Making it super stream lined.

And if anyone is too lazy to click on that to learn what it does, They are definitely too lazy to learn to get good at the game and they will still lose even if the dyno wasn't there.
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Away Lefty

#14
Game need a single player mode for new people to get their live going instead of getting ass kicked from the beggining cause of pros/more powerfull cars than theirs.
The game is super unfair until a point the way it is right now, where only the tryhards gets benefits.

(16-02-2019, 02:00)Nick33BC Wrote:
(16-02-2019, 01:28)scaftz Wrote: There are dyno guides on the forum, as well dyno library made by lefty. As already stated by me earlier, they already got guides and stuffs to begin with, they just prefer to struggle by not giving a single fuck. Doubt it will make any major difference even if those guides gets imported into in game as advanced tuning tutorials, considering the majority of people who play here has a mental of not wanting to read even the most basic stuffs like rules or introduction.

Lefty's Dyno guides are confusing and sometimes wrong. The only guide that i even figured out what things did from was Aka's guide back in the day. And even that does not teach you everything and not many people have even seen it. The main thing that is important for hooking a new player is a good first impression. And every new player i have seen has not even assigned there dyno on there first car because they expect it to be already assigned by default and it does not warn you that you have to do it. I always ask new players if they have done it, Because they normally haven't. And a small message that just says "Are you sure you want to leave the dyno without a dyno assigned?" when you try to leave after making a dyno for the first time without assigning it would fix it easily.

When i started playing i played everyday for many hours a day. I checked all the forums, I asked people about what the dynos did. And 3 months in, i still had no clue what the hell half of the stuff did in the dyno. But most people won't even have the patience that i did. Most people can't be bothered to check the forums and dig through information to find the small piece of info they needed.

The main reason new people would go looking through forums for how to dyno is because they are already getting frustrated with not understanding it. When it could be a MUCH smoother new player experience with information in the game.

I have been able to teach people about the dyno system through pm. It's not that complicated. But even the old players seem to be confused on what alot of the sliders do. So i don't think the information is that easy to get as of right now. Think about it.

(16-02-2019, 03:03)scaftz Wrote: Was referring mostly to Aka's dyno guide, i don't really remember Lefty do have one.

Well, yeah. Sometimes i got a problem with forgetting to assign dynos before testing it outside dyno tracks, perhaps dyno assignments menu could be redesigned. It's quite confusing at first i have to admit. Thought about making it the based to UG2's dyno setups where you choose a mode and tune for the selected mode, the flaw is that you are bound to only having 1 setup per race mode, which is highly undesirable. Would need a total workaround to fit into the server.

Sure, having guides and tips in game will give new players better knowledge about the game, but that's not it. Most players just don't have the patience to just simply learn the basics. Even the majority skipped the tutorials and ask obvious things on global chat. Hence why i don't believe providing them in game information about how tuning works will give much difference, even though it's a really nice touch for the game. Not against the general idea of adding more information in game for better player's experience. I am actually liking it. I am just stating that people mostly barely bats an eye to them.

Yes my dyno guides were kinda useless, that's why instead of trying to explain what dyno does, I just gave dyno setups that I though it felt good for a specific car, so people can have less of a headache messing with dyno thenselwes, but yeah I agree with the idea of adding more tutorial stuff to the game, people who have played nfs games before atleast has a clue on what to expect on the server, but there are people that never did play nfs games and enter the server and has no clue on wtf is going on.
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Offline HorizonLive

#15
(15-02-2019, 21:01)Sardyna153 Wrote: 7.golddiggers? what is that? from my experience golddigger is person who "loves" another person because he's a millionaire, and i don't know how is that related to nfsa

Well ik what is golddigger and scorpion is actually one! sometimes he makes mean jokes about poor newbies , only staying with class b or a cars , and this are only 2 about him.They are much more....

This game needs 5 things:

1.Ballance the cars.
2.Out with all toxic players (scorpion...).
3.tutorial mode.
4.easier dyno mode.
5.ballance the races.



And then u got an actually ballanced nfs sa game!





 [---------------------------------------------] I will never find true love! ;( [--------------------------------------------------]
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Offline Nick33BC

#16
(16-02-2019, 07:38)Lefty Wrote: Game need a single player mode for new people to get their live going instead of getting ass kicked from the beggining cause of pros/more powerfull cars than theirs.
The game is super unfair until a point the way it is right now, where only the tryhards gets benefits.


Yes my dyno guides were kinda useless, that's why instead of trying to explain what dyno does, I just gave dyno setups that I though it felt good for a specific car, so people can have less of a headache messing with dyno thenselwes, but yeah I agree with the idea of adding more tutorial stuff to the game, people who have played nfs games before atleast has a clue on what to expect on the server, but there are people that never did play nfs games and enter the server and has no clue on wtf is going on.

A single player mode would be cool BUT, Firstly it would be very time consuming to make and the dev team don't seem like they are in the mood for such a major overhaul. Secondly it's already hard to find any races. If they added a single player it might completely kill the ability to find races. Which could seriously damage the server in the long run.

There is a simple way to improve the game for people who are new and have no idea how to win, People who just play to unlock stuff and don't want to get good at the game, people with terrible frame rates and even people who just hate the car they chose.

And that would be changing the winning rewards. Right now let's say if the winner gets 400rp then 2nd will get 300rp, 3rd will get 200rp and 4th will get 100rp you get a quarter of the rp and money for fourth in a race. Which means if you are coming in last every time you would be getting rp 4x slower than someone who is coming in first. Which makes it a super boring grind.

If they changed it to be a bit more like if 1st gets 400rp, Then 4th gets 200rp so it's only 2x as fast i think it would be more fair. 2 times faster rp and money gain is still alot faster for the winner. But the boost in rp even if you lose will help new players and even will help stop some people from leaving races because they won't get so little rp and money for losing.
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Offline scaftz

#17
No single player mode please, that would cut the current online playerbase up to half. Also we had discussion about changing race rewards already https://www.nfssa.com/thread-11004.html. Personally i don't see the grinding pace is so bad but probably because i don't lose races as much.
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Offline Akatoyaa

#18
Even for good players maxing out a new SUV,vintage or e-c class car is a pain in ass, cuz even if u know the best way, u can lose to better cars.
Then think about new players with their new bananas, they won't win any race, they Don't know what race they should go to get good rp/time efficiency, so maxing out 1st car for casual 2-4 hours daily playing player, (if he don't know about time trials and freerun stuff [that in my opinion gives to much reward compared to races]) will take week or two to Max out a single car.

If they even know that this car can be upgraded by collecting rp in this car xd
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Offline Nick33BC

#19
(16-02-2019, 09:28)scaftz Wrote: No single player mode please, that would cut the current online playerbase up to half. Also we had discussion about changing race rewards already https://www.nfssa.com/thread-11004.html. Personally i don't see the grinding pace is so bad but probably because i don't lose races as much.

Lefty Wrote: Game need a single player mode for new people to get their live going instead of getting ass kicked from the beggining cause of pros/more powerfull cars than theirs.
The game is super unfair until a point the way it is right now, where only the tryhards gets benefits

I was bringing up race rewards because Lefty said that, And to fix the grinding for people who can't win, Better reward amounts would be the best and simplest option to fix that problem.

I have been maxing the Futo recently and even with that i have just been using 0/3/0 and winning every race so i maxed it super easily so it does not really feel like a grind. But lets say it's a casual player who does not know driving lines and gets 30fps. It's going to be a slow boring pain to max it. 4 times slower rp gain is ALOT. That means he has to do 4 times the amount of races and they will take longer because he is slow. So it would be a very nice simple fix to help casual players.
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Offline Akatoyaa

#20
While "pro" players can just focus on beating top times,  and improving themselves, newbies are looking only for better/faster cars, so they are rushing to A class, and it takes to much time for loosers, and they sometimes just stop play cuz, they are loosing and can't get better car they want.

At the beginning almost everyone is thinking about unlocking a class first, even if some will try a class and call it a shit class (me).
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