facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
>> NFS:SA Booster <<

Crash on URL resulting in Ban

Napisany przez Jay Ess, 24-11-2018, 21:20
Crash on URL resulting in Ban

Offline Jay Ess

#1
During the URL map vote (LSAP, max 350 if that matters) my game happened to crash. Upon coming back, I had been banned from joining URL events for 24 hours for "leaving". Made a report and was told that there is no way to unban someone from URL events.

Highly unconcerned with the crash or being unbanned from URL at the time being. The main concern is just implementing a fail-safe so that the next time the sheer volume of highly modified cars causes someone to crash it will not be a problem. 

I suppose this could be dealt with in any combination of a few ways:

1. The MTA event onPlayerQuit has a "quitType" field that reports how the player disconnected - abusive disconnects would fall under "Quit", "Kicked" and "Banned". Using this information, the script can check to see if the disconnect was intentional prior to running the raceban function. This is probably the most optimal solution.
2. Racebans could be removed from the staging process and only implemented when someone leaves a live tournament
3. An administrative function to reverse racebans for URL (effective and would allow an explanation into the disconnect to be given, but could certainly result in people pestering admins and mods)
Reply

Online Orbacle

#2
1) Kinda already, quitting intentionally gives a 48h (2 days) URL ban, while timing out throws a 24h ban because people could abuse a no-ban leave by disconnecting from the network. Getting kicked gives no ban, as there are occasional URL bugs which cause an infinite loading screen thus players getting stuck, so mods kick those players.

2) Agree that it shouldn't give ban before the first race though
Reply

Offline Vamp001

#3
(24-11-2018, 23:36)Orbacle Wrote: 1) Kinda already, quitting intentionally gives a 48h (2 days) URL ban, while timing out throws a 24h ban because people could abuse a no-ban leave by disconnecting from the network. Getting kicked gives no ban, as there are occasional URL bugs which cause an infinite loading screen thus players getting stuck, so mods kick those players.

2) Agree that it shouldn't give ban before the first race though

While I agree to the reply and even tho this situation never happened to me, I've experienced lag (and seen others lagging) during the timer for the first race, being not that common after that. This causes people to start a race late after everyone else, synched, already started.

This happened to me and can be seen happening to others. If they don't quit out of frustration they get a better start on the next race, after already losing one position or two on the final scoreboard. I've won agains't better cars (dynos lol) because they had the unfortunate 'lag'.

This 'lag' can be seen out of the urls, which is the worst time to start or join any player created event because the server is trying to cope with url matches for each car score plus custom and time-trial events. For record I get a good latency (average 60).
Reply


Forum Jump:

Users browsing this thread:
1 Guest(s)