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Police-Mayhem

Napisany przez filips0nexx, 28-04-2022, 00:30
Police-Mayhem

Offline Tekk

#2
Had to search for the video on YT and update your post, because the showcase link was broken.

1. 0:00 (left side), 0:04 (right side) - There's open roads that are not closed with anything. Or at least it looks so from this video.

2. 0:04 - Unused space on the left side should be covered with some kind of barriers, so the players could know the route boundaries and wouldn't go for the risky blind cuts that could cost them a race.

3. 0:09 ~ 0:40 - In general, having lots of traffic on your map is bad performance-wise, especially when it's piled up. The fact that the map goes through the one of the heaviest areas of LS doesn't help it at all.

4. 0:23, 0:25, 0:32, 0:37, 0:51 - The concept is cool, but I'm also sure as hell that someone would drive over these thinking it's the intended route. I've seen that way too many times before, people going in between various props.

5. 0:54 - The arrow wall is a half-assed decision here. The way it ends also look cheap as hell.

6. 1:05 - It's barely possible to tell where you should go up until you see the ramp. The arrow wall on the right doesn't help with it. Questionable decision, as I see it.

7. 1:09 - After the jump there's a road to the left that's also not closed with anything.

Link to some pics if you're lazy to check the timecodes.

Overall the route is good and I admire the creativity, but the execution is poor, compared to the previous maps.


Messages In This Thread
Police-Mayhem - by filips0nexx - 28-04-2022, 00:30
RE: Police-Mayhem - by Tekk - 01-05-2022, 18:51
RE: Police-Mayhem - by kayra999 - 01-05-2022, 20:33
RE: Police-Mayhem - by filips0nexx - 05-05-2022, 21:59

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