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Theoretical NFSSA 3.0

Napisany przez KitsuneAmy, 18-01-2022, 17:15
Theoretical NFSSA 3.0

Offline KitsuneAmy

#10
(25-01-2022, 20:35)edo1337 Wrote:
(23-01-2022, 19:53)KitsuneAmy Wrote: Thinking of how to revamp Quick Race since barely anyone plays it. The rewards are fine, but I think filtering race types you do not wish to play would be a good start, just like how you can choose specific cars to participate in quick race. Ideally, all the race types would be in boxes when you click to join, and all of them would start enabled. The player would then disable the race types they do not wish to play and select the cars/ car classes and enter as normal. All of us have been victim to a bad quick race one time, especially when it puts you in a non drift car in a drift race.

I suppose a concept of categorizing your cars in groups of what race modes they are intended for, basically you add cars to a collection and use it as a loadout of cars you want for a race mode, also being able to select multiple "car loadouts" if you want to play more than one race mode. Just spitballing here.

Added these thoughts to the first post. I think of new things to add every other day I play the game, like this thought here:

   
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Messages In This Thread
Theoretical NFSSA 3.0 - by KitsuneAmy - 18-01-2022, 17:15
RE: Theoretical NFSSA 4.0 - by Raven. - 18-01-2022, 17:35
RE: Theoretical NFSSA 4.0 - by MatthewChow - 19-01-2022, 00:19
RE: Theoretical NFSSA 4.0 - by Iris Heart - 19-01-2022, 22:21
RE: Theoretical NFSSA 4.0 - by KitsuneAmy - 19-01-2022, 22:31
RE: Theoretical NFSSA 4.0 - by KitsuneAmy - 23-01-2022, 19:53
RE: Theoretical NFSSA 4.0 - by edo1337 - 25-01-2022, 20:35
RE: Theoretical NFSSA 3.0 - by KitsuneAmy - 26-01-2022, 21:05
RE: Theoretical NFSSA 3.0 - by Kubik25 - 29-03-2022, 14:33
RE: Theoretical NFSSA 3.0 - by KitsuneAmy - 04-04-2022, 01:32

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