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>> NFS:SA Booster <<

Sprint Gemini

Napisany przez scaftz, 12-06-2021, 18:20
Sprint Gemini

Offline scaftz

#8
long reply

(28-06-2021, 12:18)Tekk Wrote: On forward vid (5:40) the arrow wall on the left simply tells you to drive further. People who's not familiar with this vid will likely just do that, because the left wall is closer and much easier to read. Matt recently went OOB on a map from 2016 where there was no directional arrows or anything, while this one's just telling you to use the "wrong way". Tl;Dr - Probs gonna be better to remove arrows and use the guardrails instead. Same goes for the reverse, the arrows are pointing to only one direction, but it's less of a problem since taking either road won't cost you a run in the end.

The arrows are actually cross facing based on their respective position but since you mentioned it i guess i can agree it would mislead.
[Image: mta-screen_2021-06-28_23-11-29.png]

Added guardails, extended the north arrows and pulled back the west facing arrows with no collision and visibility from the south. Sideways T joint is a headache this is the best i can do so far. 
[Image: mta-screen_2021-06-29_00-17-44.png]
[Image: mta-screen_2021-06-29_00-18-18.png]
[Image: mta-screen_2021-06-29_00-18-06.png]


(28-06-2021, 12:18)Tekk Wrote: And for the love of God, please, do not ever use this alley (Forward - 3:21~3:36). Learn from the mistakes I made when I created both Nightmare Fuel and Dark Alley maps. I understand that this map has alternative cuts but it's very annoying to drive in such places with the longbody, widebody and in general any car that's unstable and/or faster than D class.

Not sure if i should just abolish all the alleyway routes. If that's the case might just as well change this segment's route because then this segment just become irrelevant. Probably like this:
[Image: geminib.png]


(28-06-2021, 12:18)Tekk Wrote: there's definitely a few spots here and there that should probably be reworked. 

Can't tell exactly which should be done and would be nice if you can point them out, but i've made several changes.
Made this corner more visible.
[Image: mta-screen_2021-06-29_00-43-42.png]
[Image: mta-screen_2021-06-29_00-43-37.png]

Made these arrows to straight up tell players to jump.
[Image: mta-screen_2021-06-29_00-30-18.png]

Arrows now covers the whole shop. Added painted guardrails alongside it to make which way to go more obvious.
[Image: mta-screen_2021-06-29_00-53-10.png]

Added missing arrows.
[Image: mta-screen_2021-06-29_00-58-18.png]

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Messages In This Thread
Gemini - by scaftz - 12-06-2021, 18:20
RE: Gemini - by ivke - 13-06-2021, 00:13
RE: Gemini - by scaftz - 13-06-2021, 06:27
RE: Gemini - by kayra999 - 13-06-2021, 07:50
RE: Gemini - by Nabatse - 13-06-2021, 10:28
RE: Gemini - by scaftz - 13-06-2021, 12:07
RE: Gemini - by Tekk - 28-06-2021, 12:18
RE: Gemini - by scaftz - 28-06-2021, 20:33
RE: Gemini - by Tekk - 29-06-2021, 00:57
RE: Gemini - by scaftz - 01-07-2021, 12:49

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