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Tunnel Construction [Drag]

Napisany przez Krox, 05-06-2016, 00:23
Tunnel Construction [Drag]

Offline Krox

#8
(05-06-2016, 17:47)Venom Wrote: Seems like there are no holes, but I could be wrong. The top part of the tunnel is obviously too thin but that is acceptable. Seems a bit short for a straight road. The finish line has too little space for braking, you will always crash into that wall. You can move start and finish positions to correct those issues.

No, there are no holes! I filled the holes with Objects.
The Only hole there you can see is behind the Tunnel, but when you only can Drive Straight, it is Impossible to see that.
I can easy make the Track longer, but i dont know, it is acceptable when you can see the hole from distance, because the objects don´t switch automatically to there Lod Models from a distance, unless the Scripters working with enginesetmodelloddistance. The Tunnel has a Lod Model too. therefore it is Possible.


Messages In This Thread
Tunnel Construction [Drag] - by Krox - 05-06-2016, 00:23
RE: Tunnel Construction [Drag] - by Venom - 05-06-2016, 03:18
RE: Tunnel Construction [Drag] - by Keav Dev - 05-06-2016, 09:59
RE: Tunnel Construction [Drag] - by Krox - 05-06-2016, 12:48
RE: Tunnel Construction [Drag] - by ZezitOS - 05-06-2016, 16:46
RE: Tunnel Construction [Drag] - by Venom - 05-06-2016, 17:47
RE: Tunnel Construction [Drag] - by Krox - 05-06-2016, 18:04
RE: Tunnel Construction [Drag] - by Venom - 05-06-2016, 19:55
RE: Tunnel Construction [Drag] - by Krox - 05-06-2016, 20:46
RE: Tunnel Construction [Drag] - by Krox - 06-06-2016, 17:34
RE: Tunnel Construction [Drag] - by PointS - 08-06-2016, 12:58
RE: Tunnel Construction [Drag] - by Krox - 08-06-2016, 14:33
RE: Tunnel Construction [Drag] - by bartekPL - 25-06-2016, 22:49

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