Need For Speed :: San Andreas
Assets for off-road track creation - Printable Version

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+--- Thread: Assets for off-road track creation (/showthread.php?tid=703)

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Assets for off-road track creation - Venom - 15-06-2016

As we all know SUV update will come quite soon. It means we also need many off-road tracks made by the community. To improve the overall quality of these races I made a few assets.

Model IDs:

checkpoint - 2852
high tape with holder - 2853
low tape with holder  - 2854
tape holder  - 2855

Rules:
- Tapes must be alligned correctly, they have to look at least somewhat decent
- Do not use arrows when creating off-road tracks

Preview:

[Image: rxRAuiA.png]

The checkpoint object has to be used to mark checkpoints, exactly like shown below:

[Image: UFt1srh.png]

Different checkpoints should be approximately 50 meters far away from each other at maximum.

It's recommended to use these props in combination with objects such as ID 1228 and ID 1282.

If you don't know how to install resources then check this video from [SiK]SuperNova.





Link: http://www.mediafire.com/download/dw68x5dbkwuwm2j/nfs_assets.zip

If you have any questions then post them below.

File has been reuploaded with 3rd tape model.


RE: Assets for off-road track creation - LisiastyLis - 16-06-2016

Thanks Venom! I will add it in my offroad map. ^^


RE: Assets for off-road track creation - Venom - 16-06-2016

New version has been uploaded.


RE: Assets for off-road track creation - Endriex - 18-06-2016

• Does it works with placement helper ?
• Only circuit and sprint are allowed for offroad tracks ?


RE: Assets for off-road track creation - Venom - 18-06-2016

Most likely yes and yes.
To select those objects you need to click on the bottom of them for technical reasons. It's strongly recommended to manually input coordinates for the objects via F3. If you can't orientate yourself in the scene then look at the objects from above.


RE: Assets for off-road track creation - Endriex - 18-06-2016

(18-06-2016, 18:03)Venom Wrote: Most likely yes and yes.
To select those objects you need to click on the bottom of them for technical reasons. It's strongly recommended to manually input coordinates for the objects via F3. If you can't orientate yourself in the scene then look at the objects from above.

Hum... That's strange. It's working but not properly. Look at SS:
http://i.imgur.com/KukRp5j.jpg


RE: Assets for off-road track creation - Venom - 18-06-2016

I believe that before you use the duplicator script you have to rotate them by 90 degrees one or the other way.


RE: Assets for off-road track creation - Endriex - 19-06-2016

(18-06-2016, 21:22)Venom Wrote: I believe that before you use the duplicator script you have to rotate them by 90 degrees one or the other way.

http://i.imgur.com/6IEhxfw.jpg

still nothing Smile


RE: Assets for off-road track creation - Venom - 19-06-2016

I meant before you apply the duplication.


RE: Assets for off-road track creation - Endriex - 20-06-2016

(19-06-2016, 00:29)Venom Wrote: I meant before you apply the duplication.

Yup, I done this. I tried with 90 and -90 degree, then I applied this rotation and activated duplicator and the same problem
What's interesting with arrows walls I don't have this problem. I can rotate it anywhere and duplicator works correctly