Need For Speed :: San Andreas
Read This First! - Printable Version

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+--- Thread: Read This First! (/thread-221.html)

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Read This First! - bartekPL - 19-01-2016

Uploading new maps:
  • Your thread name must contains map name and map type
  • Additional info, screenshots, video are welcomed
  • I don't prefer to give download link in thread for public if you are worried. You can send it to me via PM
Every additional questions etc. about making maps please write under this thread!


We mostly need sprint and circuit maps.

We don't really need drag maps from players, because these have some strict requirements and high precision is important for it.

If you have never used the Map Editor and/or didn't play NFS:SA yet - you don't how the maps should looks like, so better leave it.


Maps must be closed tracks, with barriers used wherever it's possible. Be precise with it, props in general shouldn't be placed with low effort. If there are places where normal barriers aren't looking good for the scenery, you have to put an "invisible wall". I recommend you to use the Airport Stripe object with ID 8171 (or 8172) since the server makes them to become invisible automatically while the map loads.

For the NFS arrows and some other server props check this thread.


RE: Read this first! - AleksCore - 21-03-2016

1. Client-side scripts allowed? (Some action-scripts, effects etc.)
2. Admins will paint radar themselves using special tool for admins, right?


RE: Read this first! - bartekPL - 21-03-2016

(21-03-2016, 07:22)AleksCore Wrote: 1. Client-side scripts allowed? (Some action-scripts, effects etc.)
2. Admins will paint radar themselves using special tool for admins, right?

1. No. It's not supported.
2. Yes.


RE: Read this first! - Sidios - 25-03-2016

What about custom maps(made not by me), eg. i found cool map and i think it would be nice to drive it in-game, can i post the link? or rather you want to avoid stuff like that?


RE: Read this first! - AleksCore - 26-03-2016

Scripts not supported yet, so.. it means that remove world object also won't work?


RE: Read this first! - Tomi - 26-03-2016

(26-03-2016, 00:39)AleksCore Wrote: Scripts not supported yet, so..  it means that remove world object also won't work?

It will work some maps have removed objects because remove world object is an in-game script


RE: Read this first! - bartekPL - 26-03-2016

Removing objects works.


RE: Read this first! - Keav Dev - 04-05-2016

where you have a copy? to which folder?


RE: Read this first! - Helomyname - 04-05-2016

I would also like to know where it goes and how to make it show up in the editor.

EDIT: The arrows, that is. I would like to use the arrows in the editor.

EDIT 2: The arrows work, but only after pressing F5 to start the test. How do i make the arrows show up in the editor itself so I can place them correctly?

EDIT 3: Got it figured out! Extract the contents of the arrows pack.zip file to \server\mods\deathmatch\resources\[YOUR MAP NAME], then in order for the objects to show up during the editor type into chat "start [YOUR MAPE NAME]" and voila, should work.


RE: Read this first! - diondwitama24 - 22-05-2016

How to install arrow pack ?