Need For Speed :: San Andreas
Circuit Run Around Wang - Printable Version

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+--- Thread: Circuit Run Around Wang (/showthread.php?tid=11831)



Run Around Wang - Criticalus - 07-06-2022

A second version of this Track.

Type: Circuit
Location: San Fierro
 
Video (Forward):



2 Video (Reverse):





(I'm 100% open for any suggestions)


RE: Run Around Wang - Aroszparo - 28-08-2022

epicos mappos but this number of vehicles can cause lags on weaker pc's


RE: Run Around Wang - Criticalus - 25-12-2022

(28-08-2022, 19:46)Aroszparo Wrote: epicos mappos but this number of vehicles can cause lags on weaker pc's

i didnt played with map editor for a while but i will try to fix that issue and also make the map a little big longer


RE: Run Around Wang - scaftz - 27-12-2022

There is just too many decorations and vehicles that don't add anything to the gameplay. While it doesn't seem too many and in fact is not that many, the compact map layout makes a lot of them renders at once. So maybe clean it up a bit. The objects i find better be gone are the Sentinel on the most left near start that has no purpose, The limo and premier lineup because it felt weird, The extra firetruck on fire HQ because its redundant.

The ramp decoration on doherty would actually makes a good shortcut with how that part is mapped but it just doesn't work with where the finish line is located so if you really want to change the route you might want to consider the ramp shortcut. Maybe go straight after Wang cars exit to give a better flow for the jump shortcut route.


RE: Run Around Wang - Criticalus - 31-03-2023

(27-12-2022, 08:24)scaftz Wrote: There is just too many decorations and vehicles that don't add anything to the gameplay. While it doesn't seem too many and in fact is not that many, the compact map layout makes a lot of them renders at once. So maybe clean it up a bit. The objects i find better be gone are the Sentinel on the most left near start that has no purpose, The limo and premier lineup because it felt weird, The extra firetruck on fire HQ because its redundant.

The ramp decoration on doherty would actually makes a good shortcut with how that part is mapped but it just doesn't work with where the finish line is located so if you really want to change the route you might want to consider the ramp shortcut. Maybe go straight after Wang cars exit to give a better flow for the jump shortcut route.

ye i gave up on the map so


RE: Run Around Wang - Remolit - 03-05-2023

Pretty simple map but I sorta dig it, like a much smaller version of Pts.Of.Dhrty.
There are ways of making that ramp shortcut work and count laps, but then there will be no reason to ever use the standard route. It's also possible to put only the finish on the road instead and have that going, which is what I'd do instead.
But really, tone down the number of vehicles -if- you still want it added.


RE: Run Around Wang - GuiLTheGr8 - 05-11-2023

Too bad you gave up on the map, looked like it could've been fun with a couple of changes :/