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How to prevent URL from being underplayed

Napisany przez RaiUwU, 22-10-2019, 00:48


How to prevent URL from being underplayed

Offline RaiUwU

#1
It's about time the url system get a proper change, url is having less and less people playing it day after day, so I have a suggestion that might revive url once again.

Change the amount of playable scores for each url event, 6 different types of score is too much, one will always have more players while the other none, 450 url is the biggest example, it could be reduced to 2 scores only for each url event, and it could shuffle between the scores in each event having 1 low score and 1 high score, for example, on monday the 10am url have 250 and 350 avaiable, and the 16pm have 300 and 450, on thursday, 10am have 350 and unlimited and so on, also the url system could randomize a custom url and create automatically a url for each day on a fixed time without the need of a moderator to create it, for example, everyday at the server hour where there are the most players online, the url system picks a url for a car only or a class only, this way moderators would only have the power to create xxl endurance urls or urls with 8+ players and multipliers above 1.5x, simplifying their work, and also making joining urls more entertaining.
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Offline LeonSkript

#2
So... basically custom made URLs, with less scores available
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Offline RaiUwU

#3
(22-10-2019, 22:09)LeonSkript Wrote: So... basically custom made URLs, with less scores available

Yes, but automatically.
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Offline Tekk

#4
A URL randomizer would be cool. Not just for the rewards, but for the requirements as well. Vintage and SUV-only URLs would be happening more often, and that would bring some live to these classes too, which is fine. However, that doesn't change the meta at all, unless the events are gonna be score-specific (bound to weird score limits and such). In general, your idea is alright, I think. At least better than some of the other suggestions I've seen earlier this year.
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Offline RaiUwU

#5
(23-10-2019, 05:42)Tekk Wrote: A URL randomizer would be cool. Not just for the rewards, but for the requirements as well. Vintage and SUV-only URLs would be happening more often, and that would bring some live to these classes too, which is fine. However, that doesn't change the meta at all, unless the events are gonna be score-specific (bound to weird score limits and such). In general, your idea is alright, I think. At least better than some of the other suggestions I've seen earlier this year.

This idea isn't supposed to change the meta, but to make URL played more often, and make all the scores played more, cuz half of then is always dead on every url event. The only way to change the meta is by changing the score system.
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Offline Tekk

#6
(23-10-2019, 15:24)RaiUwU Wrote: This idea isn't supposed to change the meta, but to make URL played more often.

It's not going to fix the low player activity, which is one of the reasons why URLs are not being played as much.

(23-10-2019, 15:24)RaiUwU Wrote: The only way to change the meta is by changing the score system.

The score system itself is not the problem, as it works for every other car outside the meta just fine. The broken handlings are, same goes for the frame limiter abusers. Old players don't care about URLs because they already have everything unlocked by now. Racing against players who abuses various glitches to win is not something people wish to spend their time on.

Edit: I still support the idea and see it as a positive change, but it's rather a temporary solution if you wanna bring some more activity to this mode.
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Offline RaiUwU

#7
(23-10-2019, 23:39)Tekk Wrote:
(23-10-2019, 15:24)RaiUwU Wrote: This idea isn't supposed to change the meta, but to make URL played more often.

It's not going to fix the low player activity, which is one of the reasons why URLs are not being played as much.

(23-10-2019, 15:24)RaiUwU Wrote: The only way to change the meta is by changing the score system.

The score system itself is not the problem, as it works for every other car outside the meta just fine. The broken handlings are, same goes for the frame limiter abusers. Old players don't care about URLs because they already have everything unlocked by now. Racing against players who abuses various glitches to win is not something people wish to spend their time on.

Edit: I still support the idea and see it as a positive change, but it's rather a temporary solution if you wanna bring some more activity to this mode.

As it was stated before somewhere, buffing or nerfing cars won't fix the issue, since one car always will top another no mather what, so the only way I see the meta being balanced is changing the score of specific cars within the classes, to diferentiate it's performance compared to the others, but still would be unbalanced.

And about the first quote, well I believe it will at least have players playing on one score, because people will be focusing on only 2 scores per time, and won't split up on 6 different scores.

About the "abusers", well it's up to the staff if they want to delete all top times and re-open the server on a fresh state with 50fps lock, and other preventive methods, but they probably won't do it ever, so we have to work with what we have rn. The biggest problem is the custom handling of the server, the cars are too fast, and some pc's calculates this handling behavior differently, so a player performance will never be the same as the other player, it will always vary depending on the pc specs, and since gta sa is a broken peace of garbage, I doubt this can be fixed, so we will have to deal with these weird performance differences forever or until the mta team finds a solution for highly edited handling and different pc's configs.
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Offline briggie

#8
urls arent played because most players dont want to be demolished by vetaran players and their secret setups and dynos nothing will change that. every game community has guides for the meta except this one. i propose we make a guide for url, where for each score there will be viable cars with setups and dynos. i know it isnt fair to just give your hard earned setups to new players but thats how you build a community. you have to admit that this server isnt new player friendly and barely anyone wants to even help new players let alone give them dynos
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Offline Nabatse

#9
(24-10-2019, 20:58)briggie Wrote: urls arent played because most players dont want to be demolished by vetaran players and their secret setups and dynos nothing will change that. every game community has guides for the meta except this one. i propose we make a guide for url, where for each score there will be viable cars with setups and dynos. i know it isnt fair to just give your hard earned setups to new players but thats how you build a community. you have to admit that this server isnt new player friendly and barely anyone wants to even help new players let alone give them dynos

If it would be that easy.. But it couldn't work (most of the time) even if the pro url players shares their own setup. Everyone has a drive style which differs from each player at least a little.
For example, you are a newish player who just got the deluxo, and want to drive but it has some really bad habits. I have a dyno that i created by myself and that's not even perfect or any like that, it just makes my car much more tolarable for races. I give my setup to you, and maybe that setup will make your car more worse for your style than if you wouldn't use any dyno at all.
I have a friend who has more experience in these kind of games, and kinda knows how the dyno works, i borrowed his sultan's dyno because i couldn't understand how it works back in the day. He gave it to me, and i couldn't go any further with the setup that worked for him perfect.
Anyway the point is, everyone has to learn and dyno their own cars for their personal style. Some guide may help, but 2 people can't use the same dyno setup in the same efficient way.
(っ^◡^)っ
[Image: 1e6820d12e2cf626a315b8c2ce154bde0c2ab0b9...468_hq.gif]


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Offline briggie

#10
(24-10-2019, 22:09)Nabatse Wrote:
(24-10-2019, 20:58)briggie Wrote: urls arent played because most players dont want to be demolished by vetaran players and their secret setups and dynos nothing will change that. every game community has guides for the meta except this one. i propose we make a guide for url, where for each score there will be viable cars with setups and dynos. i know it isnt fair to just give your hard earned setups to new players but thats how you build a community. you have to admit that this server isnt new player friendly and barely anyone wants to even help new players let alone give them dynos

If it would be that easy.. But it couldn't work (most of the time) even if the pro url players shares their own setup. Everyone has a drive style which differs from each player at least a little.
For example, you are a newish player who just got the deluxo, and want to drive but it has some really bad habits. I have a dyno that i created by myself and that's not even perfect or any like that, it just makes my car much more tolarable for races. I give my setup to you, and maybe that setup will make your car more worse for your style than if you wouldn't use any dyno at all.
I have a friend who has more experience in these kind of games, and kinda knows how the dyno works, i borrowed his sultan's dyno because i couldn't understand how it works back in the day. He gave it to me, and i couldn't go any further with the setup that worked for him perfect.
Anyway the point is, everyone has to learn and dyno their own cars for their personal style. Some guide may help, but 2 people can't use the same dyno setup in the same efficient way.

ok i get that dynos are personal but setups arent. no player would figure out on his own to leave turbo and ecu on stock for example. most players tune their car evenly and when they get to 300 they get dnf cause pro players have the meta 299 build for sgt.
dont change the meta, just make the meta available to all players. noobs will not beat pros in evenly matched cars.
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