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Ravnous

Ravnous

  • Registration Date: 24-08-2016
  • Last Visit: 31-01-2024, 02:23
  • Offline



Ravnous's Forum Info

  • Group: Registered
  • Total Posts: 4
  • Time online: 10 Hours, 40 Minutes, 2 Seconds
  • Title: Junior Member
  • Date of Birth:: Not Specified
  • Members Referred: 0
  • Reputation: 2 [Details]
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W temacie: NERF COPS (overpowerd)

Odpowiedzi: 18

15-06-2017, 18:26

The biggest flaw of police pursuits is that, they rely too much on luck imo. For example, when you hit something, or even drive to a bump on a road, you can be accidentaly flipped over and land on your roof, then you have nothing to do, but to watch filling "busted" bar. As I've seen, NFSSA's pursuit system is heavily based on the 2005 Most Wanted's one, and when it works with original NFS physics, then on San Andreas is "meh".

The first bad thing is that, in MW you can feel cars being heavy and it's very hard to be flipped over, in San Andreas however cars are like cardboard boxes. Landing on roof or side of the car is a common thing, and it's often not predictable (police car bugs, lags, road bumps, invisible things sticking out from seemingly plain walls). The solution could be, making busted bar stop filling, when the car is flipped over and then reset.

Second bad thing is that, San Andreas map is not created for racing, especially high-speed pursuits with 20 cop cars. As I said earlier: Invisible things, bumps, not destroyable objects, pillars etc.

And third, I haven't got problem with cop cars following you when doing 400 km/h but making PIT maneuvers and sticking to rear bumper with that speed (cops are fans of bmw and audi) is annoying.

Don't get me wrong, pursuits are still very fun tho, but i would appreciate decreasing luck factor or even nerfing cops with reduction of reward.

W temacie: Fan... things

Odpowiedzi: 82

03-06-2017, 01:46

(03-06-2017, 01:07)deadboy Wrote:
(02-06-2017, 19:28)YoWorstNightmare Wrote: I like the current one way more, cause its more nostalgic with the NFS:U feeling. I think, i wouldnt even have joined the server with that UI.

I agree with this.

Also I have to say, that I dislike that UI concept. It's very simple and not really modern. The style that was used ("Overlay" and "Soft Light") is way too overused, mostly by newbies, and too common in cheap Free2Play games etc. Some parts look good, I like the garage (car selection) layout, but all in overall it's not really convincing or to be taken seriously. No hate tho, it still looks good, but doesn't fit into this unique and advanced server imo.

I appreciate every honest opinion; still considering myself as a newbie tho. Thank you all for the feedback!

W temacie: Fan... things

Odpowiedzi: 82

02-06-2017, 19:36

(02-06-2017, 18:25)Helomyname Wrote: I like the designs, but they dont really seem consistent. Half of it looks good and would work nicely, and half of it looks like a mobile phone game.

I know, the most difficult thing is to make the UI readable and functional, that's why there is inconsistency in design. I'm gonna make remake soon, because it's very fun to do Smile

W temacie: Fan... things

Odpowiedzi: 82

02-06-2017, 17:09

I made an interface redesign vision. Sponsored by boredom™. It's not super-appealing (login and driver selection menu doesn't fit main menu theme lol) but i thought it will be fun to post it here (sorry for imgur compression  Angry )

Language menu:
[Image: J5WDWeO.png]


Login menu:
[Image: 2hgp1at.png]


Driver selection menu:
[Image: cJtrl3z.png]


Loading screen:
[Image: SoIHA1K.jpg]


Main menu / Garage menu / "Purple shop" menu (not very proud of it)
[Image: xIg3Uik.jpg]


Car selection menu:
[Image: Yqx0dlj.jpg]

Race menu:
[Image: lLMoPbd.png]

Lobby:
[Image: G4481Fe.png]

Brak zawartości do wyświetlenia.