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>> NFS:SA Booster <<

URL changes.

Napisany przez whiteseed, 01-01-2018, 19:05


URL changes.

Offline Crysios

#21
All cars be nerf because someone have good dyno? Delete dyno and all be good.
[Image: source.gif]
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Offline MatthewChow

#22
True, lol...
[Image: TEgVg7dMvlbFQYoF3YFE_iT3-MR9op3yBLZV4K_a...jfcQ=w2400]
I invite you to eat a sock.

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Offline Madman

#23
Ah. Good point Crysios..
Dyno is a bit controversial, in theory it is good idea, for example making bullet to not fly on every curb
But reality is: same car with good players dyno can do a loooot faster laptimes than a average dyno setup.
For me - dyno has too much affect on performance. Especially when some setups are bugged and give slight extra acceleration for exemple
Running in the 90s![Image: tumblr_m76f8oU0X41r20mtvo1_500.gif]
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Offline whiteseed

#24
About dyno:

Drivetrain - Fix acceleration/speed effect some cars accelerates better with +10 speed than -10 acceleration.

suspension - leave it as it is.

tires pressure - decrease effect by half, some cars become overpoweerfd with -10 drift.

brakes - adjust scale fully to be able to set brakes total front or rear. Add option to decrease brake force (more smooth braking).

Aerodynamics (centre of mass actually) - leave it as it is.
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Offline Rarti

#25
(07-01-2018, 20:15)whiteseed Wrote: About dyno:

Drivetrain - Fix acceleration/speed effect some cars accelerates better with +10 speed than -10 acceleration.

suspension - leave it as it is.

tires pressure - decrease effect by half, some cars become overpoweerfd with -10 drift.

brakes - adjust scale fully to be able to set brakes total front or rear. Add option to decrease brake force (more smooth braking).

Aerodynamics (centre of mass actually) - leave it as it is.

Some cars have same acceleration with +10 and -10

Freerun/race suspension affects drift suspension, it's a bit annoying.

-10 tires should make the car slide even more.
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Offline whiteseed

#26
(01-01-2018, 19:05)whiteseed Wrote:  200 - 80% reward         
 280 - 90% reward
 360 - 100% reward
 440 - 110% reward
 unlimited - 120% reward

Edit: after some time I figured it like this:

260
320
380
440
unlimited

Profits: less rooms - more players each room, less A class domination, scores fits maxed cars better.

Ans I still think progressive rewards system is a good idea, just like in NFS series: faster cars means higher rewards.
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Offline HanzoITS

#27
Whatdahell? XD
Lately:
"brtekpl plz add dyno tyining qvicker"
Now:
"Delet dino"
HZITS, Hanzo Itsuka, Colin McRae, HanzoITS
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Offline Madman

#28
Noice
So what does he want, changing his mind constantly xd
I didn't want dyno, and don't wait it still
Running in the 90s![Image: tumblr_m76f8oU0X41r20mtvo1_500.gif]
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Offline whiteseed

#29
(17-03-2018, 18:27)Madman Wrote: Noice
So what does he want, changing his mind constantly xd
I didn't want dyno, and don't wait it still

What I want is to make Url races more enjoyable to play and I think that 5 rooms with more players is better than 6 with less especially when URl are not that popular anymore. And this topic is not about DYNO so leave it alone, DYNO won't be changed or removed, doesn't matter if somene likes it or not.
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Offline KitsuneAmy

#30
There was a solution in another thread: make the rewards lap/distance based. 0 points gives you $0 and 0 RP and EVERYONE who plays URL hates that, it's the reason why I won't play it anymore. So when first place finishes 1000 laps ahead of you and you are unable to finish, you'd be rewarded on how much of the race you were able to complete, regardless of points.
Also REMOVE DYNO!
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