facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
The Most Wanted: Powrót do Rockport
>> NFS:SA Booster <<

Race reward changes suggestion

Napisany przez Akamataa, 21-11-2017, 19:57


Race reward changes suggestion

Offline Akamataa

#1
Hello everyone, its my 1 of 2 last suggestion on this server. So... let's start. [Sorry for my bad english ;P ]  

I will repeat my suggestion to increase reward for lower places in normal race:
1st place 100% [its % of reward for winner in full race.]
2nd place: 80%
3rd place 65%
4th place 50%

Why? Its simple, weak players are leaving this server becouse they get realy low amount of RP and $ when they leave. Actualy u get ~25% when u lose.

And now main course:
I think that rewards based on time[top of all] will be better than rewards based on distance, with my idea it will have autobalance abiliti, how it will works then:

Main formula:  

Reward= (Top of all on this track and class u drive)/(average of all top of all times [fuck change this name finaly])*x*(actual lap and player number system)

How to get x: x can be static or can be calculated form Top of all on one of Time Trials [this time trial and only this one, and only for one class will have always same reward, ofc time trials have multiplier-Y]:

It just simple math:
x=(static reward)*(avarge of all top of all times [...])/( (top of all on this track and class) * Y )

Ok now why i think this system will be better:
-Ambasador will give same reward as another track with 1min top time = no more multiple rooms of ambasador [its annoying]
-If u have stock car/slow one it will be better to drive short track with lot of corners, than drive v-max based track like ambasador and litle loop, becouse u will finish it faster if u compare it to top off all time = more RP per time. = no more ONLY ambasador races.
-Good driver will get same RP per time at ANY existing track.
-As u see i write "track and class" becouse lower class cars need more time to finish same race, so when u drive A class u get lower reward BUT u finish faster so: Higher class = more race u need to complete to max it out, but still u will spend same time on track, becouse u will finish this races faster. I think that A class should be hardest one to max out not easiest one like now its is.
-No more grinding on ONLY one track becouse it is OP.

Now let's talk about other races:
-Speedtrap will use sprint top of all time to calculate reward w/o multipier
-Drift will use sprint and s-x top of all time with 1,2 becouse u need more time to finish Drift race, but no more to avoid manana grinding mode [no drifting on drift]
-URL ofc will use actualy existing system.

What happens when someone find race with really easy time to beat:
-He will get BIG reward if u compare it to time [it can be called find reward], but then he will make his top of all, so next time he will get much lower reward [normal now], if he will go slow to not beat this time, he will get normal RP per Time.

What happens when someone beat Top of all [autobalance system]:
-It will decrease a bit reward on this track, but also i it will increase reward on all other track, but it will be almost invisible change.

What happens when someone beat top of all on X-claculation track:
-It will increase reward on all of tracks, but it will be rebalanced if u beat some top times on other tracks

All of this changes will be realy almost invisible becouse there is probably over 1000 track [all class separately], but it should keep same reward per time on all tracks.

I think i don't forgot about something...


Additional suggestions:
-Show in lap changer how many RP u can get if u finish this race with  x laps [min-max]
-Show in same place how many MIN time u need to finish this race
-Ofc u can also show min - max rp/time

So this should be all

or not, i forgoted, average and X should be calculated every day / every hour or every new top of all [your choice]

Ambasador grinders gonna hate!
[Image: giphy.gif]
Reply

Offline bartekPL

#2
Well, kinda nice idea and well explained, I like it.
I don't know if we will change it or not, thats many changes and it need good optimization.
We will think about it.
Reply

Offline Akamataa

#3
I'm glad to hear it, i also have suggestion to crew ranking and crew money menagment but now i have no time to write it ;/
[Image: giphy.gif]
Reply

Offline scaftz

#4
Seems complicated at first but i got the idea, and i personally like it. No more repetitive races to grind RP with. Just hope that SUV or Vintage classes won't be a grindfest after this got implemented, since they got relatively poor toptimes due to being rarely played.
Reply

Offline Akamataa

#5
It will get balanced fast, becouse players will make better and better top times, also, what is bad i driving suvs and vintage? its even better. Also, u can get better reward per time only when u get top of all Smile this is the reason why i call it Autobalance. And better top times in vintage / suv = litle better rewards in other car class
[Image: giphy.gif]
Reply

Offline scaftz

#6
What's the point of decreasing other classes rewards, it will just encourage people to grind certain classes.

Edit: sorry i mistaken it as less rewards
Reply

Offline Akamataa

#7
You are wrong Big Grin all car class will get same RP if u compare it to time. if e class make 8 laps of race a class can make 9 or even 10 laps of same race, and get same rp. Good driver will get same rp in any race and with any car class if u compare it to time on track.
[Image: giphy.gif]
Reply

Offline bartekPL

#8
But look that you also have to wait between races in menu so still only longest races will be taken.
Reply

Offline Akamataa

#9
But u can make longer race Smile Ofc u can just limitate it to SUV [becouse of offroad races] class top time in calculation, and then all class will get same reward, and still it will be better than actual system, but then probably more players will use A class or B. Hmm i think it will be better if players will use more Slow cars. A class here is litle overpowered, and gridners use infernus too much. If u calculate difference between Suv and A class on v-max based tracks u get max 20% of difference, but its only on v-max based tracks and im comparing worest class [with helloname weak top times] with best players top times in A class.
[Image: giphy.gif]
Reply

Offline MisterJohnson

#10
This definitly needs to happen
Reply




Forum Jump:

Users browsing this thread:
1 Guest(s)