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Crew system Idea

Napisany przez Akamataa, 05-12-2017, 18:38
Crew system Idea

Offline 07canpolat

#7
(05-12-2017, 18:38)Akamataa Wrote: Hello everyone, there it is my last suggestion, Hurrah!!!

I. Lets start form New ranking system:
It will be point based, More points = better place, but if crew have same point, crew with better average will be higher in ranking. So now how to get points:
1. We will use actual ranking to give points for 100 crews with best avg RP
  • 1st 200 points
  • 2nd 180 p
  • 3rd 170 p
  • 4th 160 p
  • 10th 100 p
  • 11th 99 p
  • 12th 98 p 
  • 13th 97 p...
  • 100th 10 p
  • 101-200 -> 9 p
  • 201->300-> 8 p...
  • 900->INF ->1 p
2. 10 best top of all times will give u points [all drivers in crew, all tracks, all classes + additional rankings like win ratio, bounty etc.]
  • 1st 10
  • 2nd 9
  • 3rd 8...
  • 10th 1..
  • 11->INF -> 0
3. And somethink for stunters-> Stunt capture points, on map u will find some points to capture [on buldings etc], harder stunt to get there = more points, additionaly u need min 3 players from same crew stay on this point for 20s in same time to capture. Max points = 10 form the hardest  jumps, and min 1 form easy one.

II. Crew territories: So map will be cuted for territiories, owner of teritory will be crew with highest points on this teritory, u will get points in same way as in ranking system[excluding rp], but territories will have assigned track and stunt points [race based on start point/finish point, and additionaly + one drift track]. Each territory will give u 100-1000/week to crew bank.


III. Small change: All crew members will use same Dyno Test Track dimensional [for training]

IV. Money menagement/new features[only crew members with permision can menage crew money]:
  • Crew Vinyls, 1 slot will cost ~100k it will use same creator as crew use to make crew logo, any crew member car instal this vinyls [it will be in same category as crew logo in paint shop], U need pay 1k for any changes in crew vinyl, no limit in vinyl slots.
  • Crew training session: Crew members could setup training session on any track with no lap limitation and with time counter like on s-x dyno track, 1 training session cost 1k-10k, only one training session in same time, any crew member can join, training session will automatically close if all players will leave session, u can't set top times in treining session, its only for training.
  • Additional crew vechicle: Dyno car[Pony with stock hanling, can't be tunned, it will have always same color and crew logo, pony color change cost ~1k], to unlock u need pay 100k-500k, u can use this car only on training session/freerun, it will have ability to teleport near players FROM SAME CREW to simplified dyno[without test tracks], if u press enter near dyno car, u will teleport to dyno, and now u can change/assign setups [u cant buy/sell upgrades or go to test tracks] when u leave u will teleport to same place where u was before, even if dyno car move.
  • about crew cars -> i think we dont need this, buy we can give share abillity between crew members, only on freerun/treining session, share cost ~100-1k [it can be used to test someones setup/car etc.


Its probably all for now, maybe i will update this post in future.

That system is completely trash. Firstly why stunters gets anything? They can play on ffs server if they wants anything of completing stunts. I like stunting too but it is trash to get something from it. And for me.. Crew rankings should made from "Crew wars". And it could be like "There could be a category as 'Crew wars' when you click on 'Race' tab on main menu. For example.. Im in KönigsrassE crew and if i create a crew wars room.. There can only 1 player can join from my crew and that 2 slots left for (x=enemy who joins room crew) so room named "KönigsrassE vs (x crew)". There could be "crew rp" and(for example) each crew war you win gives your crew 1k crew rp." This was one of my opinions. And next one in my head is "There should special days for crew wars. Also special hours. For example "Sunday 20:00". When this hour arrives. (For example) fifth and sixth or fifth and forth (randomly choice by a system) would have a war and players in crew gets somehing like a message to know who they will race against. And when hour arrives.. Fifth and sixth(fr example again (: ) has some races and get points like url races and which crew has most point in total would winner. And gets like 1k crew rp again by wins. And each crew can be in 1 crew war at this time arrives."
" They Say I Gotta Learn But There's Noone To Teach Me. "
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Messages In This Thread
Crew system Idea - by Akamataa - 05-12-2017, 18:38
RE: Crew system Idea - by Helomyname - 05-12-2017, 19:34
RE: Crew system Idea - by Akamataa - 05-12-2017, 19:40
RE: Crew system Idea - by Helomyname - 05-12-2017, 19:48
RE: Crew system Idea - by Akamataa - 05-12-2017, 19:50
RE: Crew system Idea - by Crysios - 06-12-2017, 22:19
RE: Crew system Idea - by 07canpolat - 06-12-2017, 23:24
RE: Crew system Idea - by whiteseed - 07-12-2017, 00:47
RE: Crew system Idea - by 07canpolat - 07-12-2017, 00:56
RE: Crew system Idea - by Akamataa - 07-12-2017, 22:24
RE: Crew system Idea - by whiteseed - 08-12-2017, 01:56
RE: Crew system Idea - by MisterJohnson - 13-12-2017, 11:27

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