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Crew system Idea

Napisany przez Akamataa, 05-12-2017, 18:38
Crew system Idea

Offline Akamataa

#1
Hello everyone, there it is my last suggestion, Hurrah!!!

I. Lets start form New ranking system:
It will be point based, More points = better place, but if crew have same point, crew with better average will be higher in ranking. So now how to get points:
1. We will use actual ranking to give points for 100 crews with best avg RP
  • 1st 200 points
  • 2nd 180 p
  • 3rd 170 p
  • 4th 160 p
  • 10th 100 p
  • 11th 99 p
  • 12th 98 p 
  • 13th 97 p...
  • 100th 10 p
  • 101-200 -> 9 p
  • 201->300-> 8 p...
  • 900->INF ->1 p
2. 10 best top of all times will give u points [all drivers in crew, all tracks, all classes + additional rankings like win ratio, bounty etc.]
  • 1st 10
  • 2nd 9
  • 3rd 8...
  • 10th 1..
  • 11->INF -> 0
3. And somethink for stunters-> Stunt capture points, on map u will find some points to capture [on buldings etc], harder stunt to get there = more points, additionaly u need min 3 players from same crew stay on this point for 20s in same time to capture. Max points = 10 form the hardest  jumps, and min 1 form easy one.

II. Crew territories: So map will be cuted for territiories, owner of teritory will be crew with highest points on this teritory, u will get points in same way as in ranking system[excluding rp], but territories will have assigned track and stunt points [race based on start point/finish point, and additionaly + one drift track]. Each territory will give u 100-1000/week to crew bank.


III. Small change: All crew members will use same Dyno Test Track dimensional [for training]

IV. Money menagement/new features[only crew members with permision can menage crew money]:
  • Crew Vinyls, 1 slot will cost ~100k it will use same creator as crew use to make crew logo, any crew member car instal this vinyls [it will be in same category as crew logo in paint shop], U need pay 1k for any changes in crew vinyl, no limit in vinyl slots.
  • Crew training session: Crew members could setup training session on any track with no lap limitation and with time counter like on s-x dyno track, 1 training session cost 1k-10k, only one training session in same time, any crew member can join, training session will automatically close if all players will leave session, u can't set top times in treining session, its only for training.
  • Additional crew vechicle: Dyno car[Pony with stock hanling, can't be tunned, it will have always same color and crew logo, pony color change cost ~1k], to unlock u need pay 100k-500k, u can use this car only on training session/freerun, it will have ability to teleport near players FROM SAME CREW to simplified dyno[without test tracks], if u press enter near dyno car, u will teleport to dyno, and now u can change/assign setups [u cant buy/sell upgrades or go to test tracks] when u leave u will teleport to same place where u was before, even if dyno car move.
  • about crew cars -> i think we dont need this, buy we can give share abillity between crew members, only on freerun/treining session, share cost ~100-1k [it can be used to test someones setup/car etc.


Its probably all for now, maybe i will update this post in future.
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Messages In This Thread
Crew system Idea - by Akamataa - 05-12-2017, 18:38
RE: Crew system Idea - by Helomyname - 05-12-2017, 19:34
RE: Crew system Idea - by Akamataa - 05-12-2017, 19:40
RE: Crew system Idea - by Helomyname - 05-12-2017, 19:48
RE: Crew system Idea - by Akamataa - 05-12-2017, 19:50
RE: Crew system Idea - by Crysios - 06-12-2017, 22:19
RE: Crew system Idea - by 07canpolat - 06-12-2017, 23:24
RE: Crew system Idea - by whiteseed - 07-12-2017, 00:47
RE: Crew system Idea - by 07canpolat - 07-12-2017, 00:56
RE: Crew system Idea - by Akamataa - 07-12-2017, 22:24
RE: Crew system Idea - by whiteseed - 08-12-2017, 01:56
RE: Crew system Idea - by MisterJohnson - 13-12-2017, 11:27

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