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► deadboys suggestions - Vol. 1 (NFSU2 and Server)

Napisany przez deadboy, 05-02-2017, 21:33
► deadboys suggestions - Vol. 1 (NFSU2 and Server)

Offline deadboy

#4
(06-02-2017, 00:06)whiteseed Wrote: Nitro fills up - no
Nitrous Purge - not necessary
Enable NPC Traffic = less FPS; annoying
Bought Car-Parts remain in garage - it's a part of DYNO tuning
Rotate Car in Garage and Tuning-Shop - not necessary
Fade-out GUI - not necessary
FPS Counter - check FPS using Tab on freerun
Description of Task - not necessary
Destructive torch - definitely no, it's part of the race
More Stats at Race-End - yuo can see best laptime of other players already, enything else seems unnecessary
Block Invites - not necessary, until everyone wants to invite you
More light in Drift and Street-X - it's bright enough I think, maybe it's your screen/MTA settings problem

Nitro fills up - Why not? The only argument against it would be that some people who drift the curves in a rave have more nitro than people who drive clean.. To avoid that I would suggest making the bonus nitrous you get in race less than in free run, so a little drift will slow you down than giving advantage. Don't know any other reasons. Nitro in Freerun is fun.
Nitrous Purge - would be nice for show off at tuning meetings, for idling, magazine cover, nice race start-atmosphere and so on. It would just be the cherry on top of an nice nostalgic Underground 2 feeling.
Enable NPC Traffic - well it shouldn't be heavy traffic like in China. Just a few cars and trucks there and here would be enough. That can't take so much fps. And another suggestion to save some fps anyway: replace the models of those cars that should be driven by NPCs with very low-poly models, just like it's in the NFS games.
Bought Car-Parts remain in garage - well main thing of Dyno would be to optimize the setup of your car to get some advantages and disadvantages in some parts of a race (correct me if I'm wrong, rarely used Dyno-tuning in UG2)
Rotate Car in Garage and Tuning-Shop - well, at least in tuning-shop, as I wrote it is important to check vinyls and colors on both sides, sometimes it just don't look good when you leave the shop and drive into some light / lantern.
Fade-out Gui - well true, not really necessary, but it would be 1 or 2 lines of script, so why not.
FPS-Counter - thanks tho, I didn't saw that on top of the player list.
Description of Task - why just collecting task points without knowing what you just did or what was the task actually. It's literally one line of scripting, and it's just an information.
Destructive torch - at least in time-trial, because it really sucks to lose the race on hard just by one second that was caused by that illogically indestructible torch.
More Stats at Race-End - it's just information that no one would hurt. It's better than asking someone in chat how much he got. And again this is made within a few minutes, it's not something that will keep the progress of bigger updates back.
Block Invites - Sometimes newbies that just created a crew invite you plenty of times into your crew, because they need these 4 members. So why not blocking these invites without ignoring his PMs - even worse if you PM him and he can't reply because you ignore his.
More light in Drift and Street-X - well it's not mainly for more light, it would just give some more accents to the map. Check out how much better this looks. And for the airport tracks some floodlights would be nice too. /// Edit: I'm blind af, there are already lantern at docks. Well then just some light at airport pls.


(06-02-2017, 15:04)Ice Wrote: I think that majority of suggestions are cool, but I quite disagree with some:
-description of the task (doesn't really bother me, for example)
-enable NPC traffic (brings either huge load on server, or on client. Although I personally do use this script everywhere I can. Maybe make it client-side OPTION which can be enabled or disabled?)
-ghostmode in freerun (nah, just nah)

Well of course not every suggestion is really useful for every player. Most people just want these task points and don't care about the actual task.
About the NPC traffic, well it shouldn't be many cars, maybe to reduce the load (at least in race) they could add these cars into the race (like on beach front) but with a little script that makes those cars driving a route, because the point it to add more difficulty to the races.
And the ghostmode, well yea, I wouldn't like it neither if it's gonna stay all the time with ghostmode, but even here I got a little solution: make the ghostmode only enableable by admins, but only for certain time. Example: Bartek comes online, does enable ghostmode in freerun because some people wish, or he some event in freerun is happening, then he goes offline -> ghostmode stays enabled: not good. But if the admins can choose how long it should be enabled (minimum 5 min, max 1 hour) so it can get deactivated automatically and admins don't have to check all the time.
///

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RE: ► deadboys suggestions - Vol. 1 (NFSU2 and Server) - by deadboy - 08-02-2017, 00:43

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