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Circuit - Plunderin' The Castle 馃彺鈥嶁槧锔忊殧 (V4)

Napisany przez GuiLTheGr8, 04-11-2023, 18:41
Circuit - Plunderin' The Castle 馃彺鈥嶁槧锔忊殧 (V4)

Offline GuiLTheGr8

#6
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V3 is done! Lots of changes now based on feedback by Nide, Remo and Scaftz.

- Layout is now slightly changed and shorter, to avoid too much long straights and "unrealistic" paths:
聽 聽 聽 The track doesn't cut through the highway anymore, turning sharply after exiting the pirate hotel (which now has a cool gate on the exit).
聽 聽 聽 The path after the castle bridge/stairs is not straight anymore, instead having a 90 degree turn that naturally follows the LV Strip road. Should help with less clutter and also for drivers to have less speed on the stairs in reverse layout.
聽 聽 聽聽The final Cassino long聽turn was cut since it I found it to be not very fun and didn't fit into the "theme" of the track.

   

- Better scenery.
- Less clutter.
- Bollards now make sense.
- Better turns.
-聽No cars blocking roads (the track is now halal).
- Invisible walls now done with scale 0 instead of alpha 0 (correctly).
- First turn less wallridable.
- Jetdoors that smoothen out the stairs section are now invisible, and at the main entrance聽a fallen gate is used to smoothen out the steps and decrease their angle in a natural way.

Will post pictures of the changes soon.
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RE: - Plunderin' The Castle 馃彺鈥嶁槧锔忊殧 (V3) - przez GuiLTheGr8 - 11-11-2023, 22:43

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