You're using the one that can be downloaded on the server ?
If yes, it might just be not well configured, because for me it works perfectly.
try these settings in the enbseries files :
If yes, it might just be not well configured, because for me it works perfectly.
try these settings in the enbseries files :
[GLOBAL]
UseEffect=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=false
EnableShadow=false
EnableWater=true
EnableReflection=false
EnableAmbientOcclusion=true
[COLORCORRECTION]
UsePaletteTexture=false
UseProceduralCorrection=true
Brightness=2.99
GammaCurve=1.63
[NIGHTDAY]
DetectorLevelDay=0.83
DetectorLevelNight=0.9
DetectorLevelCurve=5.3
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.57
AdaptationTime=1.26
AdaptationMin=1.01
AdaptationMax=18.23
[BLOOM]
Quality=0
AmountDay=0.0
AmountNight=0.33
BlueShiftAmountDay=0.0
BlueShiftAmountNight=11.65
[LENS]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.25
LenzReflectionPowerDay=0.5
LenzReflectionPowerNight=0.5
LenzDirtIntensityDay=1.0
LenzDirtIntensityNight=4.96
LenzDirtPowerDay=2.0
LenzDirtPowerNight=4.53
[SHADOW]
ShadowAmountDay=1.0
ShadowAmountNight=1.0
ShadowBlurRange=0.1
[WATER]
Deepness=830.0
Muddiness=1.0
[CARS]
SpecularMinDay=0.0
SpecularMinNight=0.45
SpecularMaxDay=1.0
SpecularMaxNight=1.0
SpecularMultiplierDay=5.0
SpecularMultiplierNight=7.45
GlossinessMinDay=0.0
GlossinessMinNight=0.0
GlossinessMaxDay=1.0
GlossinessMaxNight=1.0
GlossinessMultiplierDay=5.0
GlossinessMultiplierNight=5.0
ReflectionSourceSpecular=1.0
ReflectionSourceTFactor=1.0
ReflectionAmount=3.0
ReflectionFrennelFactor=6.0
GlassReflectionAmount=1.0
GlassFresnelFactor=3.44
IBLAmount=0.82
ReflectionFresnelFactor=6.0
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=0.26
FadeFogRangeDay=0.48
FadeFogRangeNight=18.610001
SizeScale=1.0
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=0.73
ILAmount=4.55
AOIntensity=3.61
AOMixingType=3
EnableComplexFilter=true
EnableDenoiser=false
UseEffect=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=false
EnableShadow=false
EnableWater=true
EnableReflection=false
EnableAmbientOcclusion=true
[COLORCORRECTION]
UsePaletteTexture=false
UseProceduralCorrection=true
Brightness=2.99
GammaCurve=1.63
[NIGHTDAY]
DetectorLevelDay=0.83
DetectorLevelNight=0.9
DetectorLevelCurve=5.3
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.57
AdaptationTime=1.26
AdaptationMin=1.01
AdaptationMax=18.23
[BLOOM]
Quality=0
AmountDay=0.0
AmountNight=0.33
BlueShiftAmountDay=0.0
BlueShiftAmountNight=11.65
[LENS]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.25
LenzReflectionPowerDay=0.5
LenzReflectionPowerNight=0.5
LenzDirtIntensityDay=1.0
LenzDirtIntensityNight=4.96
LenzDirtPowerDay=2.0
LenzDirtPowerNight=4.53
[SHADOW]
ShadowAmountDay=1.0
ShadowAmountNight=1.0
ShadowBlurRange=0.1
[WATER]
Deepness=830.0
Muddiness=1.0
[CARS]
SpecularMinDay=0.0
SpecularMinNight=0.45
SpecularMaxDay=1.0
SpecularMaxNight=1.0
SpecularMultiplierDay=5.0
SpecularMultiplierNight=7.45
GlossinessMinDay=0.0
GlossinessMinNight=0.0
GlossinessMaxDay=1.0
GlossinessMaxNight=1.0
GlossinessMultiplierDay=5.0
GlossinessMultiplierNight=5.0
ReflectionSourceSpecular=1.0
ReflectionSourceTFactor=1.0
ReflectionAmount=3.0
ReflectionFrennelFactor=6.0
GlassReflectionAmount=1.0
GlassFresnelFactor=3.44
IBLAmount=0.82
ReflectionFresnelFactor=6.0
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=0.26
FadeFogRangeDay=0.48
FadeFogRangeNight=18.610001
SizeScale=1.0
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=0.73
ILAmount=4.55
AOIntensity=3.61
AOMixingType=3
EnableComplexFilter=true
EnableDenoiser=false
(This post was last modified: 31-08-2017, 14:24 by MechaNoxia.)