Need For Speed :: San Andreas
Takumi rims *UPDATED* - Printable Version

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+---- Thread: Takumi rims *UPDATED* (/showthread.php?tid=6936)

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RE: Takumi rims - Przygryw - 08-08-2017

!UPDATE!


RE: Takumi rims *UPDATED* - deadboy - 09-08-2017

Look alright now, I guess. But imo they looked better when they were further on the inner side


RE: Takumi rims *UPDATED* - Przygryw - 09-08-2017

I'm planning to model it again because I found new solution in my mind


RE: Takumi rims *UPDATED* - bartekPL - 09-08-2017

still too many polys.
Around 1k is absolutely maximum


RE: Takumi rims *UPDATED* - Przygryw - 09-08-2017

It would be hard but I will try


RE: Takumi rims *UPDATED* - deadboy - 09-08-2017

They major high poly objects I still see in the first edit is the ball in the middle and the roundish screws. just remove the top of the screw or make it only 4 poly / edged instead roundish.


RE: Takumi rims *UPDATED* - Venom - 09-08-2017

All the spokes are way too hi-poly. I'm pretty sure you can do this model under 1k polys.


RE: Takumi rims *UPDATED* - Snix - 11-08-2017

You can make any model decent looking with low polys

For this especially just take Futo rims and try smoothin them out/re making them until they look almost exactly like Watanabes
That might be the best way if you can't scratch it


RE: Takumi rims *UPDATED* - JanuszProsie - 12-08-2017

Kek, nice job Przygryw. BTW, not bad avatar xD


RE: Takumi rims *UPDATED* - OrangeNecrosis - 12-08-2017

That is all I am missing.