Need For Speed :: San Andreas
Few police pursuits additions and suggestions - Printable Version

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Few police pursuits additions and suggestions - Goro - 21-06-2017

Hi everyone!
Hope you're having a great day. Today, I've come with few unique suggestions regaarding the police system. Hopefully you'll like 'em boys!

1)I know it was suggested milions of times before, but on high-speed chases make the police follow you up close instead of ramming you.

2)In this section, I'd like to cover and introduce you into a special "boss" let's say on every heat level.
a)Heat level 1: Normal Cruiser: What about we add a rare Tempenny's easter-egg? Destroying him would provide player with 4k bounty.
b)Heat level 2: Undercover Cruiser: Maybe Tempenny once more, with the same car?
c)Heat level 3: Pulaski in his personal buffalo
d)Heat level 4: ^^
And for heats 5-6 we'd have Cross. Bounty for all those "bosses" (except for cross) should be equal to somewhat around 4-5k

3)I've had suggested this before, but it seems to be forgotten.
I'm sure a majority of the server have enjoyed NFS: The Run. Every "level" we had a special episode: escape out of town from police. What about we add it as a CHALLENGE into NFS:SA? Like, we could block the streets with indestructible police roadblocks, and player's task would be to escape this town. It'd be extremelly difficult to do, and would bring you a decent ammounts of RP.

4)There'd be possible issues with MP races on the server with the police. Yet, what about Singleplayer-race police chases? I might be a litte bit unclear here, so let me use a direct example.
Everyone remembers good, old NFS:MW. In this game we had a tools-booth race, and sometimes police occured in it. What about we have normal races alone, just with the police? Those would be also added as a challenge, but you couldn't do them more often than 1 time a day.

Oh, you made it here. Please leave your feedback in the comments! I wanna see what the community thinks of it.


RE: Few police pursuits additions and suggestions - Akamataa - 21-06-2017

Nice idea -> 2.


RE: Few police pursuits additions and suggestions - Sardyna153 - 21-06-2017

1. yeah!
2.
a )It will be like cross in unique corvette
b )^
c) nice
d) ^
3. I don't understand shit, but agreed
4. It was suggested many times and bartek said it is impossible


RE: Few police pursuits additions and suggestions - BShen-V12 - 21-06-2017

1. fuckin add this
also why cops respawn? ffs they're not supposed to respawn when you're escaping them


RE: Few police pursuits additions and suggestions - Sardyna153 - 21-06-2017

(21-06-2017, 11:22)BShen-V12 Wrote: 1. fuckin add this
also why cops respawn? ffs they're not supposed to respawn when you're escaping them

Nah, they respawn cuz pursuits are the best rp farm, and removing this "feature [?]" it will make whole farming too easy


RE: Few police pursuits additions and suggestions - bartekPL - 21-06-2017

1. Then find someone who will manage to write such good AI script. Scripting AI at such high speed is barely possible to do it properly. You won't believe but cops are scripted to follow you. Ramming is just unwanted effect of non-perfect AI sctipt which is already advanced af.
2. I'm not sure, maybe
3. ^
4. ^

Wysłane z mojego LG-H815 przy użyciu Tapatalka


RE: Few police pursuits additions and suggestions - deadboy - 21-06-2017

Would love to see the number 2, 3 and 4
Although I would rather like to see Tenpenny at heat 5/6* together with cross (small random chance to get one of them in one pursuit) or if you reach 1 million bounty. Pulaski probably at heat 3 or 4 and that's it.

* SA Story spoiler:
because Tenpenny was also the final enemy in the last mission of GTA San Andreas, you had to chase him and at the end he died in Grove Street, and the story ended. So it would make sense to me if he would be the last boss together with Cross, which is a NFS character.

Number 5 would work nicely if single-player races would get introduced for times in the day where are less than 100 players online, and it's harder to find enough enemies to start a race. Should still have a limit of doing once per hour or every 30 minutes, kinda like a time-trial, so people won't stop doing normal races and start to do singleplayer only.


RE: Few police pursuits additions and suggestions - BShen-V12 - 21-06-2017

(21-06-2017, 11:37)Sardyna153 Wrote:
(21-06-2017, 11:22)BShen-V12 Wrote: 1. fuckin add this
also why cops respawn? ffs they're not supposed to respawn when you're escaping them

Nah, they respawn cuz pursuits are the best rp farm, and removing this "feature [?]" it will make whole farming too easy

lower RP rewards. some people asked for this as yeah, it's quite a bit too much RP.


RE: Few police pursuits additions and suggestions - Goro - 21-06-2017

(21-06-2017, 11:51)bartekPL Wrote: 1. Then find someone who will manage to write such good AI script. Scripting AI at such high speed is barely possible to do it properly. You won't believe but cops are scripted to follow you. Ramming is just unwanted effect of non-perfect AI sctipt which is already advanced af.
2. I'm not sure, maybe
3. ^
4. ^

Wysłane z mojego LG-H815 przy użyciu Tapatalka

Hey, Bartek!
I didn't exactly mean to offend or blame you for the AI script. I mean that's just amazing you were able to pull off a script like that. You've made the server unique and stuff. This was my little idea, yet I had no clue that something like that is already introduced. I'm really sorry you took it as a blame and hate, yet we're all surprised of your AMAZING job. You've combined all of the NFS games into one SERVER! In GTA!

For the rest of you guys, thank you all for your honest feedback!