facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
The Most Wanted: Powrót do Rockport
>> NFS:SA Booster <<

RaiYou

RaiYou

  • Registration Date: 11-02-2017
  • Last Visit: 4 hours ago
  • Offline



RaiYou is currently away. Reason: Tired.
Away Since: 26-03-2018 — Returns on: 31-12-3000

RaiYou's Forum Info

  • Group: Super Moderators
  • Total Posts: 154
  • Time online: 3 Days, 11 Hours, 5 Minutes, 32 Seconds
  • Title: Bring back deadboy and KomuH :C
  • Date of Birth:: 13-01-1999 (19 years old)
  • Members Referred: 3
  • Reputation: 20 [Details]
  • Warning Level:

RaiYou's Contact Details

Additional Info About RaiYou

  • Sex: Male
  • Location: Brazil
  • Bio: I'm a normal guy who likes video games.
  • Skype: pinkamena256

RaiYou's Signature

  • [Image: 64979682_p0.png] Aachan

Znajomi

Friends

Lista przyjaciół

W temacie: Forum Race Records

Odpowiedzi: 9

Yesterday, 13:05

Good idea.

W temacie: Lampbreaker bug fix

Odpowiedzi: 10

21-04-2018, 05:31

Or increase the mass of the cars until objects doesn't affect them anymore.

W temacie: URL changes.

Odpowiedzi: 38

11-04-2018, 02:29

Reward for 0 points dont make sense. Last Place in URL already gives reward, you should try atleast have the minimum capability to finish the race and stop crying about people finishing too ahead, if you can't handle the players on that score just change the score. Also Pro Tip, stop using useless cars in high scores.

W temacie: Akamataa Dyno Guide and my Dyno Setups??

Odpowiedzi: 15

26-03-2018, 00:44

(25-03-2018, 22:52)Akamataa Wrote: About mass balance. -10 in RWD make it ALWAYS more stable and give more grip, but it can make your car spin on curbs so u need good suspension setup. in RWD cars puting center of mass to front can increase cornering speed but just little and u lose grip on rear wheels, is better to put on rear and "reduce" tire pressure for better cornering speed. All this dyno setting must work together, u can just use half of this and complain, just becouse u put your weight balance to +10 in fwd in -10 tires and no changes in suspenssion bias. put +10 in center of mass, +5 in suspenssion bias, and "higher" tires pressure to controll vincent or other shitti fwd car.

at first u guys call me a cheater, and after i show u how to be as fast as I, u think it's wrong guide. Maybe it's NOT the best one, but it allows me to make Top of all times, wins lot of url, and get maximum perfomace from useless cars.

About RaiYou giude, u use real life experiance in it, not bad, but gta sa physics can't be described be real life experiance.

Everytime u change supension / areodynamics setting u should check again your tires setting. Even if u change your SETUP a litle u should recheck your tires settings

Sure, but still, putting center of mass to -10 in a-type for example or leaving it at 0, don't change a damn, that's why I said it's not true for every rwd.

You're not cheater, it's just that you use a controller, depending on the joystick, if it's a X360 controller or higher, you have more stability while turning + you can controll your throttle while turning, just this makes you much faster around the corners, and your guide isn't wrong, just a bit confusing but it's understandable.

My guide is old asf, I did it when dyno came out, and never bothered to update it, MisterJonhoson also made a guide, but as you said he also did real life info, that do not apply on SA.

Not every car needs that much detail, why lose time trying to make a bottom tier car good, when you can make the best car even better, plus it's easier that way.

W temacie: Akamataa Dyno Guide and my Dyno Setups??

Odpowiedzi: 15

25-03-2018, 22:42

Even tho you don't need dyno to win, and is annoyingly unbeatable, this guide is far better and detailed than mine, even though your writing full of abbreviations can get kinda confusing for some people, but still decent anyways, some information is kinda wrong like, your center of mass explanation is kinda... "??", also always +10 downforce is not very good, some cars with bad suspension behavior like kuruma and monroe with downforce 10, thends to spin when goes over a curb, also vintage cars don't like downforce either, and always -10 on RWD cars is not true, not every car gets grippy with that setup, neither does all FWD to +10, vincent for example is annoying to drive with that set, but anyways sticking it.

Temat: Crew System Ideas

Odpowiedzi: 1

14-03-2018, 20:57

I though about 2 things that could improve the crew system and make the server more competitive between crews.

1- Crew Tournaments
This is simple, monthly a tournament is open, crews can submit to the tournament(with the money on the bank), crews are matched against each other (obviously), but the race can have 5 ways of matches:
Since the max players on url is 12:.
1v1 - 1 player of the crew versus 1 player of other crews up to 12 crews
2v2 - 2 players "" up to 6 crews
3v3 - 3 players ""  up to 4 crews
4v4 - "" up to 3 crews
and 6v6 - "" up to 2 crews

The race would be similar to the Juiced games, on races appart from the 6v6 one, the group with the best places on the race earns more points, making a total on the end, the crew with most points wins the tournaments. Avoiding the last place is necessary (most on the finals 6v6) if your crew is last one it will be eliminated to the rest of the tournament.
The type of match can be defined according the the amount of crews submited, if 3 crews then 4v4, if 6 crews then 2v2 and so on.
The sets can be weekly to avoid issues with inactive members on specific days.
And for example, if first set is a 2v2 race, when the last crew is eliminated, the other set can be 3v3, and when there are only 2 crews left it will be 6v6. This can incentive crews to recruit members and players to get better.
Also there can be multiple sets on one day, if the crews are up to do it.
The races would be similar to the URL, 3 races with the tracks and directions being matched by the system.
If your crew don't attend to the set with the requirements, your crew will get Disqualified.

Ok, this seens simple enough, but to avoid some issues, there are rules:
1- A Member can race only 1 set of the tournament, this same member can not race again, another member need to race on the second set this is to avoid crews to abuse their best racers, and making opportunity to other members of their crew to participate. But when the finals come(6v6) the crew can use their best racers, even if they raced already on earlier sets.
2- No mixed classes and always maxed cars, to avoid unfairness, so mods will need to set a specific class for the tournament.
3- To avoid the (Oh my crew dont have that much members), first make sure you have atleast 8 members, so that the tournament can get to the finals, the tournament would adjust to 2v2 up to the finals.

So, the issues with that idea:
Lack of tracks, bayview is kinda boring now a days, and lsap will get soon, we would need more tracks for this kind of tournament... Or not, but still, more tracks to race would be cool.
Spectator mode, we would need that so that other members of the crew can spectate the set and also other non crew players.

The prizes, could be:
1- A special car to the crew that reaches 12 wins(one year of wins)
2- A throphy shown somewhere...
3- A special effect for the members of the winner crew on freerun.
And money and RP for each race ofc...

2-Raid System
Weekly a track is picked by the system, crews need to race on that track and score times, the crew with the most best times on the track, wins a amount of rp and $ on the weekend. (Working similary to the weekly top times.)
It works this way, to participate on the raid you need to be in a crew (obviously), as soon as you race on the track, your score will be on a leaderboard.
The times are not accumulative, 1 member will have only their best time on the leaderboard.
On drift raids is the same, the drift scores are not accumulative, only the best score are added on the leaderboard with the other members making a total for the crew on the end.
To avoid some issues, only the top 10 members with the best scores/times will count on the leaderboard.
And yes, it will be a leaderboard for every class(so multiple crews can "win".)
Issues with that:
Too much work to barteo.

Well, the ideas are there, tell me what you would change.

Temat: Meta Cars(URL "Best Cars" List)

Odpowiedzi: 8

08-01-2018, 18:24

This thread is a list of best cars for each score in Underground Racing League, separated from my general tier list.
Here I will list the top 3 cars for each score in each track.
(Will update with future handling changes aswell.)

Bayview Speedway
250 Score:
Manana
Primo
Kuruma

300 Score:
Sultan
Super GT
Mamba

350 Score:
Sultan
Super GT
Mamba

400 Score:
Cheetah
Infernus
Banshee

450 Score:
Infernus
Cheetah
Banshee

Unlimited Score:
Infernus
Cheetah
Banshee

Los Santos Airport Speedway
250 Score:
Primo
Kuruma
Manana

300 Score:
Manana
Primo
Mamba

350 Score:
Mamba
Super GT
Sultan

400 Score:
Mamba
Locust-69
Cheetah

450 Score:
Infernus
Locust-69
Cheetah

Unlimited Score:
Infernus
Locust-69
Cheetah

Temat: Meta Cars(General Tier List) (Post DH update)

Odpowiedzi: 29

07-12-2017, 03:25

This is a tier list of the cars on the actuall patch.(Will update the list with upcoming updates)
(List focused only on General Racing(URL, Circuits, Sprints, Street-X) Drag and Drift are not Included)

S- Overpowered/Best of the class/Unbeatable.
Cheetah
Infernus
Sultan
Super GT
Blista
Uranus
Club
Kuruma
Primo
Manana
Broadway
Beejay XL

A- Good Performance/Can compete well/Can't win all.
Banshee
Counthash
Turismo
Bullet
Comet
Locust-69(LSAP URL Only.)
ZR-130
Jester
Buffalo
Euros
Vincent
Cadrona
Previon
Intruder
[i]A-Type(Street-X and LSAP Only)[/i]
Hermes
Huntley
Walton

B- Decent Performance/Not very useful/Not made for competitiveness.
Elegy
Flash
Sentinel
Monroe
Fortune
Emperor
Hustler
Cartel Cruiser
Patriot
Buggy
Kalahari
C- Underpowered/Needs adjusts
Futo
Washington

Temat: Dyno fixes and Car Nerfs/Buffs

Odpowiedzi: 5

30-10-2017, 06:00

I will talk here about some fixes that could balance things.

Tyre Pressure Fix
This dyno configuration is the thing that is making the majority of cars OP, some cars with crap handling like Elegy or Mamba, are gaining a huge boost with the Tyre pressure to "-", making then turn a lot faster than it should, and the majority of the cars that is benefiting from this boost are cars that have tons of acceleration like Infernus, a fix to this would be making the tyre pressure to drift less strong on Tires Pro.

Transmission Acceleration Fix
This configuration is not making any difference, having your car stock or with -10 to acceleration doesn't change anything, the car accelerates the same way, you only lose top speed doing that, but putting the transmission to top speed does help, and also doesn't change acceleration.

Nerfs
Infernus/Cheetah/Mamba
As said before, the OPness of these cars are just because of the dyno tyre pressure setup, changing the values of the tyre pressure to drift it would already make these cars less OP, also Infernus and Cheetah are already heavily nerfed, they are almost useless without dyno setups, so no need to change anything on then, but mamba should have less acceleration in my opinion.

Elegy
This car is having the same performance as Mamba with the tyre pressure thing, it should have a change too.

Kuruma
This car has the same suspension behavior as Monroe, it oversteers when goes over a bump, but doesn't lose traction like monroe does, this behavior makes it turn very fast, so fixing this suspension issue should make the car less op, and also with the tyre pressure fix.

Intruder
Even not benefiting too much from dyno, this car has the same performance as old futo without dyno, it has way too much acceleration to it's class.

BeeJay XL
Performance way too much higher than other SUV, this thing is faster than some class D, needs a fix for sure.

Bullet
If other cars gets nerfed this car will dominate again, it needs some adjust to not make it op over other cars again.

Buffs

Manana
Grip fix.

Vincent
Acceleration and Handling buffs, it's pretty slow and handles very badly for a D class and for a FWD.

Fortune
Acceleration buff, it handles well, it just doesn't have the acceleration to keep up to the rest of the class.

Buggy
Literally a joke, it has nothing good, and is also very hard to get, needs a huge buff for sure.

Patriot/Kalahari
Underpowered SUV's.

Hustler
Grip buff.

Monroe
Suspension oversteer fix.

Jester
Acceleration Buff, it's the saddest B class to drive at the moment.

Locust 69
Traction fix, it likes to lose traction and spin everywhere everytime, it's very annoying.

Other cars seens fine in my opinion, some of the other op cars like Primo should fix itself if the tyre pressure thing is changed.

That's what I think it should be changed, Appreciate the attention.

Temat: VC Banshee as "Coquette"

Odpowiedzi: 16

11-10-2017, 03:17

Well, I know no new cars will be added that soon, but, since Heat 5 AND 6 already uses VC Banshee, I though this would be pretty simple to add, and since VC Banshee seens more like a Old Corvette, and Coquette is based on Corvette, so, why not? :v[Image: 9ad55010d71cfe37cadeb70c521f9237800c6835...30cc62.jpg]
(Random image from google)